Enchantments Database
Browse and filter all 22 enchantments from Slay the Spire 2.
Showing 22 of 22 enchantments

Adroit
Gain X Block.

Clone
This card can be duplicated at Rest Sites.

Corrupted
Deal 50% more damage, but lose 2 HP.

Favored
This card's attack damage is doubled.

Glam
This card has Replay once per combat.

Goopy
This card gains Exhaust. When played, permanently increase this card's Block by 1.

Imbued
This card is played automatically at the start of each combat.

Instinct
Decrease the cost of this card by 1.

Momentum
Increase this card's attack damage by X this combat when played.

Nimble
Increases Block gained from this card by X.

Perfect Fit
Whenever this would be shuffled into your Draw Pile, place it on the top instead.

Royally Approved
This card has Innate and Retain.

Sharp
Increases damage on this card by X.

Slither
When you draw this card, randomize its cost from 0 to 3.

Slumbering Essence
If this card is in your hand at the end of turn, reduce its cost by 1 until it is played.

Soul's Power
This card loses Exhaust.

Sown
The first time you play this card each combat, gain [energy:X].

Spiral
This card gains Replay 1.

Steady
This card gains Retain.

Swift
The first time you play this card, draw X cards.

Tezcatara's Ember
Costs 0 and gains Eternal.

Vigorous
The first time this card is played, it deals X additional damage.