Card Synergy Browser
Every card in Slay the Spire 2 fits into one or more synergy mechanics. Pick a mechanic below to see which cards produce the effect, which cards benefit from it, and the strongest combos for each character.
Debuffs
Vulnerable
209 cardsVulnerable makes enemies take 50% more damage from attacks
Weak
16 cardsWeak causes enemies to deal 25% less damage
Poison
12 cardsPoison deals damage at the start of enemy turns
Buffs
Strength
21 cardsStrength adds extra damage to every attack
Dexterity
96 cardsDexterity adds extra Block to every block-granting card
Block Build
99 cardsCards that generate or benefit from Block
Card Manipulation
Card Draw
57 cardsDraw extra cards for more options each turn
Exhaust
110 cardsExhaust removes cards from play, triggering certain effects
Discard
32 cardsDiscard synergies benefit from throwing away cards
Retain
16 cardsRetain keeps cards in your hand between turns
Scry
0 cardsScry lets you look at and discard cards from the top of your draw pile
Orbs (Defect)
Stances (Regent)
Summons (Necrobinder)
Other
Self-Damage
19 cardsCards that cost HP to play, pairing with lifesteal or HP-based effects
Ethereal
46 cardsEthereal cards are exhausted if not played by end of turn
Status Cards
10 cardsCreate or benefit from Status cards in your deck
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