Card Synergy Browser
Every card in Slay the Spire 2 fits into one or more synergy mechanics. Pick a mechanic below to see which cards are enablers (set up the effect) and which are payoffs (reward you for building around it).
16Synergy Mechanics
548Cards Analysed
5Characters
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Debuffs
Buffs
Strength
37 cardsStrength adds extra damage to every attack
Ironclad 14Silent 6Defect 6Necrobinder 4Regent 10
Dexterity
85 cardsDexterity adds extra Block to every block-granting card
Ironclad 23Silent 25Defect 23Necrobinder 21Regent 22
Block Build
32 cardsBig block cards and cards that scale with your Block
Ironclad 17Silent 12Defect 13Necrobinder 11Regent 14
Card Manipulation
Card Draw
78 cardsDraw extra cards for more options each turn
Ironclad 21Silent 23Defect 22Necrobinder 21Regent 21
Exhaust
36 cardsCards that exhaust other cards, and cards that benefit when something is exhausted
Ironclad 18Defect 6Necrobinder 10Regent 2
Discard
21 cardsDiscard synergies benefit from throwing away cards
Silent 20Defect 1
Retain
16 cardsRetained cards stay in your hand between turns
Ironclad 4Silent 7Defect 4Necrobinder 10Regent 5
Summons (Necrobinder)
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