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Amalgamator

CLANG! CLANG!!! You hear the echoes of metal upon metal on the otherside of a wall... As you press your head against the wall to listen in—the wall opens up, revealing a hulking six-armed figure toiling away. Its “face” is a swirling vortex of glowing sigils that shift about. “One with an Ascending Spirit has found my workshop? Let's get COMBINING!”

Choices

2 options available

A

Combine Strikes

Remove 2 Strikes. Add Ultimate Strike to your Deck.

B

Combine Defends

Remove 2 Defends. Add Ultimate Defend to your Deck.

Event Flow

3 steps

1Step 1

CLANG! CLANG!!! The Amalgamator strikes its Bone Anvil. Memories of combat, protecting, and defensive strategies sharpen with each blow. Your most ultimate technique returns to you.

2Step 2

CLANG! CLANG!!! The Amalgamator strikes its Bone Anvil. Memories of combat, attacking, and offensive strategies sharpen with each blow. Your most ultimate technique returns to you.

3Step 3

CLANG! CLANG!!! You hear the echoes of metal upon metal on the otherside of a wall... As you press your head against the wall to listen in—the wall opens up, revealing a hulking six-armed figure toiling away. Its “face” is a swirling vortex of glowing sigils that shift about. “One with an Ascending Spirit has found my workshop? Let's get COMBINING!”

A
Combine Strikes

Remove 2 Strikes. Add Ultimate Strike to your Deck.

B
Combine Defends

Remove 2 Defends. Add Ultimate Defend to your Deck.

Strategy Tip

Combine Strikes is almost always better than Combine Defends. Ultimate Strike is a strong damage card that replaces two weak cards. Only combine Defends if you are running a defensive/block-focused build.