Amalgamator
CLANG! CLANG!!! You hear the echoes of metal upon metal on the otherside of a wall... As you press your head against the wall to listen in—the wall opens up, revealing a hulking six-armed figure toiling away. Its “face” is a swirling vortex of glowing sigils that shift about. “One with an Ascending Spirit has found my workshop? Let's get COMBINING!”
Choices
2 options available
Combine Strikes
Remove 2 Strikes. Add Ultimate Strike to your Deck.
Combine Defends
Remove 2 Defends. Add Ultimate Defend to your Deck.
Event Flow
3 steps
CLANG! CLANG!!! The Amalgamator strikes its Bone Anvil. Memories of combat, protecting, and defensive strategies sharpen with each blow. Your most ultimate technique returns to you.
CLANG! CLANG!!! The Amalgamator strikes its Bone Anvil. Memories of combat, attacking, and offensive strategies sharpen with each blow. Your most ultimate technique returns to you.
CLANG! CLANG!!! You hear the echoes of metal upon metal on the otherside of a wall... As you press your head against the wall to listen in—the wall opens up, revealing a hulking six-armed figure toiling away. Its “face” is a swirling vortex of glowing sigils that shift about. “One with an Ascending Spirit has found my workshop? Let's get COMBINING!”
Remove 2 Strikes. Add Ultimate Strike to your Deck.
Remove 2 Defends. Add Ultimate Defend to your Deck.
Strategy Tip
Combine Strikes is almost always better than Combine Defends. Ultimate Strike is a strong damage card that replaces two weak cards. Only combine Defends if you are running a defensive/block-focused build.