Doors of Light and Dark
A doorway existed where none existed moments before... You enter to find two shimmering doorways and a well-dressed doorman. “Finally, a visitor! Please please! Choose a door, any door!” Are we still in the Spire? How is this place so clean?
Choices
2 options available
Light Door
Upgrade 2 random cards.
Dark Door
Remove 1 card from your Deck.
Event Flow
3 steps
Into the darkness... You see nothing. But this helps you think... You shed pointless thoughts. You're back in the Underdocks. How did you? Huh...?
A doorway existed where none existed moments before... You enter to find two shimmering doorways and a well-dressed doorman. “Finally, a visitor! Please please! Choose a door, any door!” Are we still in the Spire? How is this place so clean?
Upgrade 2 random cards.
Remove 1 card from your Deck.
Into the light... It's blinding!! But the light strengthens you. You're back in the Underdocks. How did you? Huh...?
Strategy Tip
Dark Door (remove 1 card) is usually better than Light Door (upgrade 2 random cards). Deck thinning is more impactful than random upgrades. Only pick Light if your deck is already lean.