Choices
2 options available
Let It In
Heal 25 HP. Add Metamorphosis to your Deck.
Rejection
Lose 9 HP. Remove a card from your Deck.
Event Flow
3 steps
Above, a cocoon is shaking and wriggling, about to burst forth! ...it stops wriggling. The cocoon ignites! What is going on? In a flash of light and flame, a Spirit Grafter rushes into you, threatening to merge with your being to become complete.
Heal 25 HP. Add Metamorphosis to your Deck.
Lose 9 HP. Remove a card from your Deck.
The Spirit Grafter merges with you. The vital kindred spirit swiftly heals you up. You are reborn.
The Spirit Grafter is easily stopped by your will. However, it repeatedly flies into you, desperate for a host. Its strength runs out and it dissolves with a poof. A fleeting spirit.
Strategy Tip
Heal 25 HP + Metamorphosis is strong if you need healing — Metamorphosis is situational but not terrible. Losing 9 HP to remove a card is better if you are healthy and have a bad card to cut.