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Ceremonial Beast

Act 1a · OvergrowthMedium252 HP

A two-phase beast that ramps damage with Strength and punishes you with the Ringing debuff when stunned.

Key Mechanic: Plow / Stun

The beast gains the Plow buff at the start of the fight. When its HP drops below 150, it becomes Stunned and loses all Strength. However, after recovering, it applies Ringing — limiting you to playing only 1 card for a turn.

Attack Pattern

Phase 1: Plow buff → repeated Charge attacks building Strength. At 150 HP: Stunned, loses all Strength. Phase 2: Applies Ringing, then continues attacking with rebuilt Strength.

Plow

Buffs itself with Plow on turn 1. Triggers the stun mechanic at 150 HP.

Gains Plow buff

Charge

17 damage

Deals 17 damage and buffs itself with 2 Strength.

Gains 2 Strength

Ringing

Applied after recovering from Stun. Restricts you to playing only one card next turn.

Limits you to 1 card per turn

Trample

Increasing damage attack that grows with accumulated Strength.

Scaling damage

How to Beat Ceremonial Beast

Chip the beast's HP to just above 150, then burst it down as far as possible in a single turn. This way, when you're hit with Ringing (1 card per turn), the beast is already low enough to finish off. Don't trigger the stun early with chip damage — plan the burst.

Bring the boss close to 150 HP without going under, then burst past it

Save your biggest damage for the turn after the stun

The Ringing turn is dangerous — make sure you have enough HP to survive one card's worth of Block