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Kaiser Crab

Act 2 · HiveHard199 + 189 HP (two claws)

A two-target boss fight against the Crusher claw (199 HP) and Rocket claw (189 HP). Destroying both claws wins the fight — the body flees.

Key Mechanic: Dual Claws / Positioning

You fight two claws simultaneously: the Crusher (199 HP, tanky, builds Block) and the Rocket (189 HP, deals heavy damage). Attacks from behind deal 50% more damage. If one claw dies, the survivor instantly gains 5 Strength and 99 Block.

Attack Pattern

Both claws attack simultaneously every turn. Crusher alternates between attacks and Block buildup. Rocket escalates from light multi-hits to a devastating Nuke around turn 4. Killing one claw triggers Enrage on the other.

Crusher Strike

10 damage

Crusher's basic attack dealing ~10 damage.

Fortify (Crusher)

Crusher builds up Block, becoming harder to damage.

Gains Block

Rocket Barrage

4 damage

Rocket's multi-hit attack dealing ~4 damage per hit.

Multi-hit

Nuke

35 damage

Rocket's heavy attack on ~turn 4 dealing massive damage (~35).

Enrage

Triggered when one claw dies — the survivor gains 5 Strength and 99 Block for one turn.

+5 Strength, +99 Block

How to Beat Kaiser Crab

Focus the Rocket claw first — it has lower HP and deals far more damage, especially the Nuke. AoE damage is excellent since it hits both targets. Be ready for the Enrage when the first claw dies — the 99 Block means you get a free turn to set up, but the +5 Strength makes the surviving claw dangerous. Poison and damage-over-time effects bypass the Crusher's Block stacking.

Kill the Rocket claw first — it's the bigger threat with lower HP

AoE damage hits both claws and is very efficient here

When one claw dies, the other gets 99 Block — don't waste attacks that turn

Poison and direct HP loss bypass the Crusher's Block stacking