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Soul Fysh

Act 1b · UnderdocksHard211 HP

A rhythm-based boss that cycles between attacks, Beckon status cards, and Intangible windows on a strict 5-turn rotation.

Key Mechanic: Beckon / Intangible Cycle

Soul Fysh places Beckon status cards into your draw and discard piles. If a Beckon is in your hand at end of turn, you take 6 unblockable damage. Every 4th and 5th turn, Soul Fysh gains Intangible, reducing all damage to 1 per hit.

Attack Pattern

Strict 5-turn cycle: Beckon (turn 1) → Lure (turn 2) → Nibble (turn 3) → Intangible (turn 4) → Vulnerable Bite + Intangible (turn 5), then repeats.

Beckon

Places Beckon cards in your draw pile and discard pile. Holding a Beckon at end of turn deals 6 unblockable damage.

Adds Beckon cards to your deck

Lure

15 damage

Attack dealing ~15 damage.

Nibble

8 damage

Light attack dealing ~8 damage and adding another status card.

Adds status card

Intangible

All damage received is reduced to 1 per hit for the turn.

Gains Intangible

Vulnerable Bite

10 damage

Deals ~10 damage and applies 3 stacks of Vulnerable while still Intangible.

Applies 3 Vulnerable

How to Beat Soul Fysh

Learn the 5-turn rhythm. Dump all your damage on turns 1-3 when Soul Fysh is vulnerable. On turns 4-5 (Intangible), focus on defense and discarding Beckon cards instead of wasting attacks. Discard effects and small deck size help manage the Beckon cards. Multi-hit attacks are useless during Intangible — save them for the vulnerable window.

Never hold a Beckon card at end of turn — it deals 6 unblockable damage

Discard effects help dump Beckons without wasting your whole turn

Don't waste big attacks during Intangible turns (4-5) — save them for turns 1-3

A smaller, leaner deck draws Beckons more predictably