
Clash
Description
Keywords & Mechanics
Synergizes With
Cards that work well with Clash based on shared mechanics and keyword interactions.
Good Synergies

Brightest Flame
Brightest Flame provides Card Draw → Clash benefits

Finesse
Finesse provides Card Draw → Clash benefits

Flash of Steel
Flash of Steel provides Card Draw → Clash benefits

Huddle Up
Huddle Up provides Card Draw → Clash benefits

Impatience
Impatience provides Card Draw → Clash benefits

Master of Strategy
Master of Strategy provides Card Draw → Clash benefits

Relax
Relax provides Card Draw → Clash benefits

Restlessness
Restlessness provides Card Draw → Clash benefits
Explore Clash's mechanics in the Synergy Browser:
CLASHCharacter
Event
View all cards
Details
- Rarity
- Event
- Type
- Attack
- Cost
- 0
Available Enchantments(22)

Adroit
Gain X Block.

Clone
This card can be duplicated at Rest Sites.

Corrupted
Deal 50% more damage, but lose 2 HP.

Favored

Glam
This card has Replay once per combat.

Goopy
This card gains Exhaust. When played, permanently increase this card's Block by 1.

Inky
This card deals 2 additional damage and applies 1 Weak.

Instinct
This card's attack damage is doubled.

Momentum
Increase this card's attack damage by X this combat when played.

Nimble
Increases Block gained from this card by X.

Perfect Fit
Whenever this would be shuffled into your Draw Pile, place it on the top instead.

Royally Approved
This card has Innate and Retain.

Sharp
Increases damage on this card by X.

Slither
When you draw this card, randomize its cost from 0 to 3.

Slumbering Essence
If this card is in your hand at the end of turn, reduce its cost by 1 until it is played.

Soul's Power
This card loses Exhaust.

Sown
The first time you play this card each combat, gain X.

Spiral
This card gains Replay 1.

Steady
This card gains Retain.

Swift
The first time you play this card, draw X cards.

Tezcatara's Ember
Costs 0 and gains Eternal.

Vigorous
The first time this card is played, it deals X additional damage.
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