Home/Synergies/Card Draw

Card Draw Synergies

Draw extra cards for more options each turn

78Total Cards
61Enablers
24Payoffs

By Character

Ironclad

21

16 enablers · 8 payoffs

Silent

23

19 enablers · 6 payoffs

Defect

22

19 enablers · 4 payoffs

Necrobinder

21

13 enablers · 9 payoffs

Regent

21

17 enablers · 4 payoffs

Top Card Draw Combos

The strongest card pairs that use this synergy mechanic.

?How Card Draw works: Draw extra cards for more options each turn

Gain 1. Draw 2 cards.

Whenever you draw a card this turn, apply 2 Poison to ALL enemies.

Adrenaline draws 2 extra cards, which Corrosive Wave cycles or scales off

Gain 1. Draw 2 cards.

Can only be played if there are no cards in your Draw Pile. Deal 60 damage to ALL enemies.

Adrenaline draws 2 extra cards, which Grand Finale cycles or scales off

Whenever you draw a card this turn, apply 2 Poison to ALL enemies.

Can only be played if there are no cards in your Draw Pile. Deal 60 damage to ALL enemies.

Corrosive Wave draws extra cards, cycling to Grand Finale faster

Whenever a card is Exhausted, draw 1 card.

Exhaust your Hand. Deal 7 damage for each card Exhausted.

Dark Embrace draws 1 extra cards, which Fiend Fire cycles or scales off

Whenever a card is Exhausted, draw 1 card.

Whenever you draw a card containing “Strike”, it is played against a random enemy.

Dark Embrace draws 1 extra cards, which Hellraiser cycles or scales off

Whenever a card is Exhausted, draw 1 card.

Exhaust your Hand. Add 1 random card into your Hand for each card Exhausted.

Dark Embrace draws 1 extra cards, which Stoke cycles or scales off

At the start of your turn, gain 1 and draw 1 additional card.

Exhaust your Hand. If 9 cards were Exhausted this way, gain 1 Intangible.

Demesne draws 1 extra cards, which Eidolon cycles or scales off

At the start of your turn, gain 1 and draw 1 additional card.

ALL players add 3 Souls into their Draw Pile.

Demesne draws 1 extra cards, which Glimpse Beyond cycles or scales off

Enablers need Payoffs to shine

Enablers set up the Card Draw mechanic, while Payoffs cash in on it. Multiple enablers don't synergize with each other — you need at least one payoff card to make them worth it. The best decks balance both.

Enablers

These cards set up Card Draw. Stack them to build towards your payoff cards.

Corrosive Wave

Corrosive Wave

Silent·Skill·Rare
Both Card Draw
1
Dark Embrace

Dark Embrace

Ironclad·Power·Rare
Both Card Draw
2
Hellraiser

Hellraiser

Ironclad·Power·Rare
Both Card Draw
2
Iteration

Iteration

Defect·Power·Uncommon
Both Card Draw
1
Pagestorm

Pagestorm

Necrobinder·Power·Uncommon
Both Card Draw
1
Speedster

Speedster

Silent·Power·Uncommon
Both Card Draw
2
Vicious

Vicious

Ironclad·Power·Uncommon
Both Card Draw
1
Acrobatics

Acrobatics

Silent·Skill·Uncommon
Enabler Card Draw
1
Adrenaline

Adrenaline

Silent·Skill·Rare
Enabler Card Draw
0
Backflip

Backflip

Silent·Skill·Common
Enabler Card Draw
1
Battle Trance

Battle Trance

Ironclad·Skill·Uncommon
Enabler Card Draw
0
Big Bang

Big Bang

Regent·Skill·Rare
Enabler Card Draw
0
Brightest Flame

Brightest Flame

Event·Skill·Ancient
Enabler Card Draw
0
Burning Pact

Burning Pact

Ironclad·Skill·Uncommon
Enabler Card Draw
1
Calculated Gamble

Calculated Gamble

Silent·Skill·Uncommon
Enabler Card Draw
0
Compile Driver

Compile Driver

Defect·Attack·Common
Enabler Card Draw
1
Coolheaded

Coolheaded

Defect·Skill·Common
Enabler Card Draw
1
Dagger Throw

Dagger Throw

Silent·Attack·Common
Enabler Card Draw
1
Decisions, Decisions

Decisions, Decisions

Regent·Skill·Rare
Enabler Card Draw
0
Demesne

Demesne

Necrobinder·Power·Rare
Enabler Card Draw
3
Drum of Battle

Drum of Battle

Ironclad·Power·Uncommon
Enabler Card Draw
0
Escape Plan

Escape Plan

Silent·Skill·Uncommon
Enabler Card Draw
0
Fetch

Fetch

Necrobinder·Attack·Uncommon
Enabler Card Draw
0
Finesse

Finesse

Colorless·Skill·Uncommon
Enabler Card Draw
0
Flash of Steel

Flash of Steel

Colorless·Attack·Uncommon
Enabler Card Draw
0
FTL

FTL

Defect·Attack·Uncommon
Enabler Card Draw
0
Fuel

Fuel

Token·Skill·Token
Enabler Card Draw
0
Glimmer

Glimmer

Regent·Skill·Uncommon
Enabler Card Draw
1
Glow

Glow

Regent·Skill·Common
Enabler Card Draw
1
Guiding Star

Guiding Star

Regent·Attack·Common
Enabler Card Draw
1
Huddle Up

Huddle Up

Colorless·Skill·Uncommon
Enabler Card Draw
1
Impatience

Impatience

Colorless·Skill·Uncommon
Enabler Card Draw
0
Machine Learning

Machine Learning

Defect·Power·Rare
Enabler Card Draw
1
Master of Strategy

Master of Strategy

Colorless·Skill·Rare
Enabler Card Draw
0
Minion Strike

Minion Strike

Token·Attack·Token
Enabler Card Draw
0
Modded

Modded

Defect·Skill·Rare
Enabler Card Draw
0
Neurosurge

Neurosurge

Necrobinder·Power·Rare
Enabler Card Draw
0
Offering

Offering

Ironclad·Skill·Rare
Enabler Card Draw
0
Overclock

Overclock

Defect·Skill·Uncommon
Enabler Card Draw
0
Pale Blue Dot

Pale Blue Dot

Regent·Power·Uncommon
Enabler Card Draw
1
Parse

Parse

Necrobinder·Skill·Uncommon
Enabler Card Draw
1
Photon Cut

Photon Cut

Regent·Attack·Common
Enabler Card Draw
1
Pommel Strike

Pommel Strike

Ironclad·Attack·Common
Enabler Card Draw
1
Predator

Predator

Silent·Attack·Uncommon
Enabler Card Draw
2
Prepared

Prepared

Silent·Skill·Common
Enabler Card Draw
0
Prophesize

Prophesize

Regent·Skill·Uncommon
Enabler Card Draw
2
Reboot

Reboot

Defect·Skill·Rare
Enabler Card Draw
0
Reflex

Reflex

Silent·Skill·Uncommon
Enabler Card Draw
3
Relax

Relax

Event·Skill·Ancient
Enabler Card Draw
3
Restlessness

Restlessness

Colorless·Skill·Uncommon
Enabler Card Draw
0
Rocket Punch

Rocket Punch

Defect·Attack·Uncommon
Enabler Card Draw
2
Scourge

Scourge

Necrobinder·Skill·Common
Enabler Card Draw
1
Scrape

Scrape

Defect·Attack·Uncommon
Enabler Card Draw
1
Shrug It Off

Shrug It Off

Ironclad·Skill·Common
Enabler Card Draw
1
Skim

Skim

Defect·Skill·Uncommon
Enabler Card Draw
1
Soul

Soul

Token·Skill·Token
Enabler Card Draw
0
Spoils of Battle

Spoils of Battle

Regent·Skill·Common
Enabler Card Draw
1
Sweeping Beam

Sweeping Beam

Defect·Attack·Common
Enabler Card Draw
1
Thinking Ahead

Thinking Ahead

Colorless·Skill·Uncommon
Enabler Card Draw
0
Tools of the Trade

Tools of the Trade

Silent·Power·Rare
Enabler Card Draw
1
Tyranny

Tyranny

Regent·Power·Rare
Enabler Card Draw
1

Payoffs

These cards reward you for building around Card Draw. The more enablers you have, the stronger these become.?Why these cards pay off: Draw extra cards for more options each turn. Cards below interact with this mechanic even if they don't mention "Card Draw" by name.

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