
Escape Plan
Description
Keywords & Mechanics
Synergizes With
Cards that work well with Escape Plan based on shared mechanics and keyword interactions.
Good Synergies

Abrasive
Abrasive provides Dexterity → Escape Plan benefits

Anticipate
Anticipate provides Dexterity → Escape Plan benefits

Automation
Escape Plan provides Card Draw → Automation benefits

Corrosive Wave
Escape Plan provides Card Draw → Corrosive Wave benefits

Follow Through
Escape Plan provides Card Draw → Follow Through benefits

Footwork
Footwork provides Dexterity → Escape Plan benefits

Grand Finale
Escape Plan provides Card Draw → Grand Finale benefits

Prowess
Prowess provides Dexterity → Escape Plan benefits
Explore Escape Plan's mechanics in the Synergy Browser:
ESCAPE_PLANCharacter
Silent
View all cards
Details
- Rarity
- Uncommon
- Type
- Skill
- Cost
- 0
Available Enchantments(17)

Adroit
Gain X Block.

Clone
This card can be duplicated at Rest Sites.

Glam
This card has Replay once per combat.

Goopy
This card gains Exhaust. When played, permanently increase this card's Block by 1.

Imbued
This card is played automatically at the start of each combat.

Inky
This card deals 2 additional damage and applies 1 Weak.

Nimble
Increases Block gained from this card by X.

Perfect Fit
Whenever this would be shuffled into your Draw Pile, place it on the top instead.

Royally Approved
This card has Innate and Retain.

Slither
When you draw this card, randomize its cost from 0 to 3.

Slumbering Essence
If this card is in your hand at the end of turn, reduce its cost by 1 until it is played.

Soul's Power
This card loses Exhaust.

Sown
The first time you play this card each combat, gain X.

Spiral
This card gains Replay 1.

Steady
This card gains Retain.

Swift
The first time you play this card, draw X cards.

Tezcatara's Ember
Costs 0 and gains Eternal.
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