
Taunt
Description
Keywords & Mechanics
Synergizes With
Cards that work well with Taunt based on shared mechanics and keyword interactions.
Good Synergies

Dominate
Taunt provides Vulnerable → Dominate benefits

Vicious
Taunt provides Vulnerable → Vicious benefits

Bully
Taunt provides Vulnerable → Bully benefits

Dismantle
Taunt provides Vulnerable → Dismantle benefits

Molten Fist
Taunt provides Vulnerable → Molten Fist benefits

Prowess
Prowess provides Dexterity → Taunt benefits
Explore Taunt's mechanics in the Synergy Browser:
TAUNTCharacter
Ironclad
View all cards
Details
- Rarity
- Uncommon
- Type
- Skill
- Cost
- 1
Available Enchantments(17)

Adroit
Gain X Block.

Clone
This card can be duplicated at Rest Sites.

Glam
This card has Replay once per combat.

Goopy
This card gains Exhaust. When played, permanently increase this card's Block by 1.

Imbued
This card is played automatically at the start of each combat.

Inky
This card deals 2 additional damage and applies 1 Weak.

Nimble
Increases Block gained from this card by X.

Perfect Fit
Whenever this would be shuffled into your Draw Pile, place it on the top instead.

Royally Approved
This card has Innate and Retain.

Slither
When you draw this card, randomize its cost from 0 to 3.

Slumbering Essence
If this card is in your hand at the end of turn, reduce its cost by 1 until it is played.

Soul's Power
This card loses Exhaust.

Sown
The first time you play this card each combat, gain X.

Spiral
This card gains Replay 1.

Steady
This card gains Retain.

Swift
The first time you play this card, draw X cards.

Tezcatara's Ember
Costs 0 and gains Eternal.
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