
Taunt
Description
Keywords & Mechanics
Synergizes With
Cards that work well with Taunt based on shared mechanics and keyword interactions.
Strong Synergies

Body Slam
Attack · Common
Taunt provides Vulnerable → Body Slam benefits

Fisticuffs
Attack · Uncommon
Taunt provides Vulnerable → Fisticuffs benefits

Flame Barrier
Skill · Uncommon
Taunt provides Vulnerable → Flame Barrier benefits

Grapple
Attack · Uncommon
Taunt provides Vulnerable → Grapple benefits

Iron Wave
Attack · Common
Taunt provides Vulnerable → Iron Wave benefits

Juggernaut
Power · Rare
Taunt provides Vulnerable → Juggernaut benefits
Good Synergies

Bash
Taunt provides Vulnerable → Bash benefits

Break
Taunt provides Vulnerable → Break benefits

Thunderclap
Taunt provides Vulnerable → Thunderclap benefits

Uppercut
Taunt provides Vulnerable → Uppercut benefits

Anger
Taunt provides Vulnerable → Anger benefits

Ashen Strike
Taunt provides Vulnerable → Ashen Strike benefits

Bludgeon
Taunt provides Vulnerable → Bludgeon benefits

Bolas
Taunt provides Vulnerable → Bolas benefits
Explore Taunt's mechanics in the Synergy Browser:
TAUNTCharacter
Ironclad
View all cards
Details
- Rarity
- Uncommon
- Type
- Skill
- Cost
- 1
Available Enchantments(16)

Adroit
Gain X Block.

Clone
This card can be duplicated at Rest Sites.

Glam
This card has Replay once per combat.

Goopy
This card gains Exhaust. When played, permanently increase this card's Block by 1.

Imbued
This card is played automatically at the start of each combat.

Nimble
Increases Block gained from this card by X.

Perfect Fit
Whenever this would be shuffled into your Draw Pile, place it on the top instead.

Royally Approved
This card has Innate and Retain.

Slither
When you draw this card, randomize its cost from 0 to 3.

Slumbering Essence
If this card is in your hand at the end of turn, reduce its cost by 1 until it is played.

Soul's Power
This card loses Exhaust.

Sown
The first time you play this card each combat, gain X.

Spiral
This card gains Replay 1.

Steady
This card gains Retain.

Swift
The first time you play this card, draw X cards.

Tezcatara's Ember
Costs 0 and gains Eternal.
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