Elite Enemies
Every elite enemy in Slay the Spire 2 — HP values, attack patterns, and move details. Check what elites you might face before choosing your path.
Act 1a: Overgrowth
3 elites
Act 1b: Underdocks
3 elites

Terror Eel
Crash → Thrashmove → repeat

Phantasmal Gardener
then conditional: Flail (if base.Creature.SlotName == "first") / Bite (if base.Creature.SlotName == "second") / Lash (if base.Creature.SlotName == "third") / Enlarge (if base.Creature.SlotName == "fourth")

Skulking Colony
Smash → Zoom → Inertia → Super Crab → repeat
Act 2: Hive
3 elites
Act 3: Glory
5 elites

Flail Knight
Starts with Ram

Magi Knight
First Power Shield → Dampen → Ram → Prep → Magic Bomb → repeat

Soul Nexus
Starts with Soul Burn; then random: Soul Burn (no repeat), Maelstrom (no repeat), Drain Life (no repeat)

Mecha Knight
Charge → Flamethrower → Windup → Heavy Cleave → repeat

Spectral Knight
Starts: Hex → Soul Slash
Know Your Bosses Too
Elites are just the warm-up. Study the bosses waiting at the end of each act.
View Boss Guide →Try the Draft Assistant
Build a deck and get real-time synergy recommendations — no other tool does this.





