Attack Pattern
then conditional: Flail (if base.Creature.SlotName == "first") / Bite (if base.Creature.SlotName == "second") / Lash (if base.Creature.SlotName == "third") / Enlarge (if base.Creature.SlotName == "fourth")
Bite
5 damageDeals 5 damage
Lash
7 damageDeals 7 damage
Flail
1 damageDeals 1 damage x3
Enlarge
Applies 2 Strength
Other Act 1b Elites
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