Badges & Blade of Ink Patch
Introduces the Badge system for run highlights, reworks Ascension 6 from Gloom to Inflation, adds Blade of Ink rework with new Inky enchantment, and reworks Borrowed Time for Necrobinder.
New Content
6 changes
Reworked Ascension 6 from Gloom ('Less rest sites') to Inflation ('Removing cards at the Merchant is more expensive' - starts at 100 Gold, increases by 50 per removal)
Added Badge system - badges appear at end of run noting achievements like no-damage boss kills, speed runs, easter eggs, unspent gold
Silent: Reworked Blade of Ink - Rare Cost 1 Skill - 'Add 2(3) Inky Shivs into your Hand.'
Added new Inky enchantment - 'This card deals 2 additional damage and applies 1 Weak.'
Necrobinder: Reworked Borrowed Time - Uncommon Cost 1 Skill - 'Gain 4(6) energy. Cards cost an additional energy this turn.'
Reworked Doormaker Grasp turn - now attacks for 20(23), power reworked to 'Whenever you play a card, lose 1 energy.'
Balance
9 changes
Silent: Buffed Leading Strike - Shivs 1->2, Damage 7->3
Silent: Nerfed Speedster - Damage 2(3)->1(2)
Silent: Nerfed Untouchable - Block 7(9)->6(8)
Changed History Course relic - X-cost card copies now use current energy instead of last energy spent
Buffed Skulking Colony - now attacks on all turns, deals slightly more damage
Buffed Nonupeipe's Fur Coat relic - now affects restocked enemies (Axebots etc.)
Nerfed Hungry For Mushrooms event - Fragrant Mushroom upgrades 3->2
Changed Waterlogged Scriptorium - Prickly Sponge cost 155->99, Tentacle Quill cost 65->55
Buffed Whispering Hollow event - Exchange cost 50->35+-9
Art
5 changes
Added portrait art for Hotfix, Modded, Synthesis, Sweeping Gaze cards
Added new art for Ruby Raiders
Added background art and VFX for Vantom boss fight
Added new VFX for afflictions: Bound, Entangled, Galvanized, Hexed, Ringing, Smog
Updated empty chest VFX and smoke puffs
UI/UX
9 changes
Added placeholder assets for score lines in run summary and game over screen
Adjusted dialogue timings for Gremlin Merc and Cultist 'Cacaw'
Adjusted speech bubble positions for Damp and Calcified Cultists
All monsters now have distinct speech bubble colors
Timeline unlock screen: controller navigation between cards/potions/relics
Controller navigation to top bar character portrait for Ascension hovertip
Top bar shortcut press returns controller focus to hand
Better handling of intermittent Steam errors in multiplayer
Disabled chest skipping in multiplayer
Writing
4 changes
Foul Potion now says 'ALL players and enemies' instead of 'EVERYONE'
Fixed Statistics Total Playtime/Fastest win hovertip wording
Updated translations for various languages
Fixed translation errors in German, Japanese, Italian, Spanish, Thai, Polish
Bug Fixes
29 changes
Fixed broken Steam rich presence translations
Fixed crash on startup after Steam Cloud sync conflict
Fixed crash when game fails to start and tries to show error dialog
Fixed improperly formatted numbers on victory screen
Placeholder shown instead of softlock when creature spawn fails in combat
Fixed softlock from controller confirm during hand card selection while peeking
Fixed controller card grid navigation during upgrade/remove/transform preview
Vulkan now defaulted on Intel iGPUs with known D3D12 stability issues
Fixed Armaments card softlock during Lethality power (Ironclad)
Fixed Bullet Time not setting hand costs to 0 when played by Mayhem (Silent)
Fixed Unsettling Lamp relic doubling Dominate Strength
Discarded potions before combat end no longer forever unusable
Potion popup now says 'Throw' instead of 'Drink' for throwable potions
Fixed enemy damage intents occasionally showing wrong numbers
Fixed controller navigation from relic inventory in Mysterious Knight fight
Removed broken Polish text from Thieving Hopper Escape Artist power
Fixed Soul Nexus animation
Removed peek button from Neow's Hefty Tablet card selection
Fixed pre-turn effects interaction with Vakuu's Whispering Earring
Fixed Whispering Earring continuing after Void Form ends turn
Fixed Lord's Parasol relic occasionally missing some Merchant items
Fixed controller ending Lord's Parasol purchase animation
Fixed Lantern Key 'Return the Key' + Merchant Foul Potion gold exploit
Fixed Trash to Treasure proccing from other player's statuses (Multiplayer)
Fixed Thieving Hopper softlock when one player is dead (Multiplayer)
Fixed Driftwood + Dream Catcher relic state divergence (Multiplayer)
Fixed player name display when hovering character (Multiplayer)
Fixed Ascension sync when re-entering multiplayer host screen
Fixed reload after saving at rewards screen with non-standard rewards (Multiplayer)