The Regent Rescue Patch
Major Regent buffs, Prepared reverted to original design, Pendulum relic rework, Doormaker rework for less randomness, and extensive relic rarity rebalancing.
New Content
6 changes
Silent: Reverted Prepare back to Prepared - Skill Cost 0 Common - 'Draw 1(2) card(s). Discard 1(2) card(s).'
Necrobinder: Reverted Capture Spirit to previous version - 'Enemy loses 3(4) HP. Add 3(4) Souls into your Draw Pile.'
Necrobinder: Reverted Borrowed Time to previous version - 'Apply 3 Doom to yourself. Gain 1(2) Energy.'
Regent: Reworked Arsenal - Power Rare Cost 1 - '(Innate.) Whenever you create a card, gain 1 Strength.'
Reworked Pendulum relic - Common - 'Every 3 turns, draw 1 card.' (was 'Whenever you shuffle your Draw Pile, draw a card.')
Reworked and nerfed Doormaker - fight is now less random, each visual phase has unique power
Balance
16 changes
Elites can no longer spawn on floor 6
Improved map generation consistency
Fixed maps sometimes generating with fewer shops than intended
Gloom Ascension modifier no longer affects ? rooms (reverted from 0.100.0)
Ironclad: Buffed Cinder - now Exhausts a random Hand card instead of top of Draw Pile
Ironclad: Changed Tremble - now Exhausts
Silent: Buffed Serpent Form - Damage 4(5)->4(6)
Regent: Buffed Falling Star - Damage 7(11)->8(12)
Regent: Buffed Glitterstream - Next Turn Block 4(6)->5(7)
Regent: Buffed Parry - Block 8(11)->10(14)
Regent: Buffed Refine Blade - Forge 6(10)->9(13)
Regent: Buffed Celestial Might - upgrade now adds 1 additional hit instead of +2 damage
Regent: Buffed Guiding Star - draws cards immediately instead of next turn
Regent: Buffed Sword Sage - no longer increases Sovereign Blade cost
Regent: Changed Spoils of War - draws 2 cards, Forge 12(17)->5(8)
Defect: Nerfed Voltaic - Cost 2->3
Relics & Potions
9 changes
Buffed Tiny Mailbox - Common->Uncommon, potions 1->2
Changed Permafrost rarity - Common->Uncommon
Changed Bag of Marbles - Uncommon->Common
Changed Red Mask - Uncommon->Common
Changed Bellows - Uncommon->Rare
Changed Lasting Candy - Rare->Uncommon
Changed Crossbow Tanx - now uses Free to Play instead of Costs 0 Energy
Changed Vexing Puzzlebox - now uses Free to Play (lasts until end of turn)
Changed Liquid Memories potion - now uses Free to Play
Enemies
4 changes
Nerfed Skulking Colony - less damage, slower scaling, no longer applies Dazed
Changed Haunted Ship - now applies Dazed status cards
Nerfed The Lost and Forgotten - stat theft no longer scales with Ascension
Nerfed Waterfall Giant - HP 250(260)->240(250)
Events
2 changes
Disallowed Gold-generating relics from Welcome to Wongo's featured relic
Mad Science Skill Chaos option now uses Free to Play
Art
3 changes
Added Test Subject burn animation
Improved Ruby Raider textures (Axe and Crossbow)
Added portrait art for Compact, Shatter, Fuel, Consuming Shadow, Subroutine, Trash to Treasure
UI/UX
2 changes
Date at top-right now reflects build date instead of current date
Increased feedback form character limit from 500 to 8000
Bug Fixes
32 changes
Fixed controller navigation exploit on preview screen
Fixed crash at start of turn when abandoning a run
Fixed softlock when abandoning a run during combat-style event
Fixed cards upgraded to cost 0 not sorting correctly by cost
Fixed Y and X glyphs being incorrect on Switch controllers
Fixed large number formatting on victory screen
Fixed feedback screen category label localization
Fixed error displayed for joining in-progress game
Fixed softlock when monster visuals fail to load
Fixed number formatting for player language
Fixed Grave Warden+ showing Soul+ in hovertip (Necrobinder)
Fixed Seance+ showing Soul+ in hovertip (Necrobinder)
Foul Potion no longer damages Osty
Fixed Joss Paper relic state divergence
Fixed Dualcast + Snecko Eye relic state divergence
Fixed softlock playing Scrape against Doormaker
Fixed blackscreen loading save at Mysterious Knight rewards
Fixed Neow damage avoidance via save/load with Precarious Shears
Fixed Whispering Earring softlock with Hand Trick + card selection
Fixed Pael's Eye relic issues when player dies at start of extra turn
Fixed Doll Room SFX continuing after save/quit
Fixed Driftwood relic state divergence at events
Fixed timing divergence at Doll Room event
Fixed timing divergence at Battleworn Dummy event
Fixed Waterlogged Scriptorium missing Retain hovertip
Fixed multiplayer lobby back button after unready
Fixed Beacon of Hope hovertip saying it stacks
Fixed Bottled Potential shuffling wrong player's cards
Fixed Radiate counting other players' Stars
Fixed Pael's Eye double extra turn issue in multiplayer
Fixed rare timing issue with Random selection in multiplayer
Fixed Haunt proccing when another player plays Soul