Home/Patch Notes/v0.101.0
v0.101.0

The Regent Rescue Patch

Major Regent buffs, Prepared reverted to original design, Pendulum relic rework, Doormaker rework for less randomness, and extensive relic rarity rebalancing.

8Categories
74Changes

New Content

6 changes

Silent: Reverted Prepare back to Prepared - Skill Cost 0 Common - 'Draw 1(2) card(s). Discard 1(2) card(s).'

Necrobinder: Reverted Capture Spirit to previous version - 'Enemy loses 3(4) HP. Add 3(4) Souls into your Draw Pile.'

Necrobinder: Reverted Borrowed Time to previous version - 'Apply 3 Doom to yourself. Gain 1(2) Energy.'

Regent: Reworked Arsenal - Power Rare Cost 1 - '(Innate.) Whenever you create a card, gain 1 Strength.'

Reworked Pendulum relic - Common - 'Every 3 turns, draw 1 card.' (was 'Whenever you shuffle your Draw Pile, draw a card.')

Reworked and nerfed Doormaker - fight is now less random, each visual phase has unique power

Balance

16 changes

Elites can no longer spawn on floor 6

Improved map generation consistency

Fixed maps sometimes generating with fewer shops than intended

Gloom Ascension modifier no longer affects ? rooms (reverted from 0.100.0)

Ironclad: Buffed Cinder - now Exhausts a random Hand card instead of top of Draw Pile

Ironclad: Changed Tremble - now Exhausts

Silent: Buffed Serpent Form - Damage 4(5)->4(6)

Regent: Buffed Falling Star - Damage 7(11)->8(12)

Regent: Buffed Glitterstream - Next Turn Block 4(6)->5(7)

Regent: Buffed Parry - Block 8(11)->10(14)

Regent: Buffed Refine Blade - Forge 6(10)->9(13)

Regent: Buffed Celestial Might - upgrade now adds 1 additional hit instead of +2 damage

Regent: Buffed Guiding Star - draws cards immediately instead of next turn

Regent: Buffed Sword Sage - no longer increases Sovereign Blade cost

Regent: Changed Spoils of War - draws 2 cards, Forge 12(17)->5(8)

Defect: Nerfed Voltaic - Cost 2->3

Relics & Potions

9 changes

Buffed Tiny Mailbox - Common->Uncommon, potions 1->2

Changed Permafrost rarity - Common->Uncommon

Changed Bag of Marbles - Uncommon->Common

Changed Red Mask - Uncommon->Common

Changed Bellows - Uncommon->Rare

Changed Lasting Candy - Rare->Uncommon

Changed Crossbow Tanx - now uses Free to Play instead of Costs 0 Energy

Changed Vexing Puzzlebox - now uses Free to Play (lasts until end of turn)

Changed Liquid Memories potion - now uses Free to Play

Enemies

4 changes

Nerfed Skulking Colony - less damage, slower scaling, no longer applies Dazed

Changed Haunted Ship - now applies Dazed status cards

Nerfed The Lost and Forgotten - stat theft no longer scales with Ascension

Nerfed Waterfall Giant - HP 250(260)->240(250)

Events

2 changes

Disallowed Gold-generating relics from Welcome to Wongo's featured relic

Mad Science Skill Chaos option now uses Free to Play

Art

3 changes

Added Test Subject burn animation

Improved Ruby Raider textures (Axe and Crossbow)

Added portrait art for Compact, Shatter, Fuel, Consuming Shadow, Subroutine, Trash to Treasure

UI/UX

2 changes

Date at top-right now reflects build date instead of current date

Increased feedback form character limit from 500 to 8000

Bug Fixes

32 changes

Fixed controller navigation exploit on preview screen

Fixed crash at start of turn when abandoning a run

Fixed softlock when abandoning a run during combat-style event

Fixed cards upgraded to cost 0 not sorting correctly by cost

Fixed Y and X glyphs being incorrect on Switch controllers

Fixed large number formatting on victory screen

Fixed feedback screen category label localization

Fixed error displayed for joining in-progress game

Fixed softlock when monster visuals fail to load

Fixed number formatting for player language

Fixed Grave Warden+ showing Soul+ in hovertip (Necrobinder)

Fixed Seance+ showing Soul+ in hovertip (Necrobinder)

Foul Potion no longer damages Osty

Fixed Joss Paper relic state divergence

Fixed Dualcast + Snecko Eye relic state divergence

Fixed softlock playing Scrape against Doormaker

Fixed blackscreen loading save at Mysterious Knight rewards

Fixed Neow damage avoidance via save/load with Precarious Shears

Fixed Whispering Earring softlock with Hand Trick + card selection

Fixed Pael's Eye relic issues when player dies at start of extra turn

Fixed Doll Room SFX continuing after save/quit

Fixed Driftwood relic state divergence at events

Fixed timing divergence at Doll Room event

Fixed timing divergence at Battleworn Dummy event

Fixed Waterlogged Scriptorium missing Retain hovertip

Fixed multiplayer lobby back button after unready

Fixed Beacon of Hope hovertip saying it stacks

Fixed Bottled Potential shuffling wrong player's cards

Fixed Radiate counting other players' Stars

Fixed Pael's Eye double extra turn issue in multiplayer

Fixed rare timing issue with Random selection in multiplayer

Fixed Haunt proccing when another player plays Soul