v0.99.0

First Post-Launch Patch

One-week post-launch patch with major bug fix pass, modding structure rework, HP cap, and localization improvements across all supported languages.

5Categories
64Changes

Balance

1 change

Players, enemies, and pets can no longer have their HP increased above 999,999,999

Art

4 changes

Added icon for Murderous run modifier

Added portrait art for Feeding Frenzy card

Added portrait art for Sloth card

Added portrait art for Waste Away card

Bug Fixes

37 changes

Fixed controller B-button interaction with dropdown menus closing the settings screen

Fixed crash when interacting with potions during combat transitions

Fixed crash when syncing cloud saves on Windows

Fixed rare save data loss on Windows when power is lost during a save

Fixed crash when quickly navigating away from menus

Fixed dev console failing to match commands on non-English system locales

Fixed potential softlock when auto-played cards trigger grid or card selection

Fixed state divergence related to discarding potions too soon after combat ends

Fixed being able to 'peek' in card screens outside of combat

Fixed closing the settings menu while a dropdown is open not also closing the dropdown

Fixed navigating down dropdown items causing the settings to scroll down

Fixed softlock when auto-played cards triggered card selection

Fixed Hellraiser power playing Strikes if there are no valid targets (Ironclad)

Fixed Fairy in a Bottle and Lizard Tail relics not healing you when your Max HP is 1

Fixed Massive Scroll relic description saying it can only give Colorless multiplayer cards

Fixed softlock if you proc Lasting Candy relic from the fixed tutorial card rewards

Fixed Hand Drill relic applying Vulnerable to the player if Burn card breaks their block

Fixed missing Kaiser Crab boss death VFX

Fixed Kaiser Crab face animation not looping after a claw takes damage

Fixed the word 'Stunned' not appearing when Rock Bowlbug does its stunned move

Fixed Tezcatara's Brightest Flame card being able to decrease your Max HP to less than 1

Fixed softlock when dying in the Jungle Maze Adventure event

Fixed softlock if you die in the Room Full of Cheese event

Fixed softlock when any player has Potion Belt and Alchemical Coffer relics (Multiplayer)

Fixed being unable to navigate via controller if you unready yourself in lobby (Multiplayer)

Fixed players being unable to end their turn when they die while Whispering Earring relic autoplays their cards (Multiplayer)

Fixed Doormaker's Door HP not scaling correctly after the Doormaker escapes (Multiplayer)

Fixed softlock when queueing a potion to be thrown after the enemy would die (Multiplayer)

Fixed crash when returning to the map after loading a multiplayer save (Multiplayer)

Fixed host and client sometimes generating different maps from the same seed (Multiplayer)

Fixed map changing after reconnect with Big Game Hunter modifier or Treasure Map and Golden Compass relics (Multiplayer)

Fixed softlock caused by a player dying with cards in their hand (Multiplayer)

Fixed state divergence related to playing Huddle Up during another player's card selection (Multiplayer)

Fixed timing-related state divergence occurring at the end of a combat (Multiplayer)

Fixed rare instances of getting stuck at an empty chest (Multiplayer)

Fixed softlock when a player dies to Breakthrough card's self-HP loss in multiplayer

Fixed softlock at the end of the Architect event in multiplayer

Localization

15 changes

Fixed crash when selecting Ironclad on Turkish locale systems

Fixed Russian card descriptions showing raw template text for Call of the Void, Coolheaded, Fuel, and Ice Lance cards

Fixed run history display issue in Russian when playing as The Defect

Fixed Buffer+ card description in Portuguese

Fixed Call of the Void card hovertips in Castilian Spanish

Fixed Colossus card hovertips in German

Fixed 'Accept' option in The Trial event in French

Fixed 'Violence' option in the Tinker Time event in Korean

Added more translated text for various languages

Fixed translation and formatting errors for Italian, Russian, Simplified Chinese, Turkish, German, Spanish, Polish

Adjusted Japanese font to be rendered slightly smaller and raised for better vertical centering

Improved Korean font spacing

Improved Russian and Thai font rendering

Improved the look of Simplified Chinese font

Share button in stats screen now uses correct localized string

Modding

7 changes

Reworked mod structure: mod_manifest.json moved outside of PCK

All mods now require a <mod_id>.json file (see ModManifest for new JSON structure)

PCK is no longer required for all mods; JSON is the only required file

settings.save now includes a list of all loaded mods; reordering affects load order

Mods may declare dependencies in the manifest

Added affects_gameplay field to mod manifest (if false, mod not checked in multiplayer)

Updated 0Harmony/MonoMod to support Mac ARM64