First Post-Launch Patch
One-week post-launch patch with major bug fix pass, modding structure rework, HP cap, and localization improvements across all supported languages.
Balance
1 change
Players, enemies, and pets can no longer have their HP increased above 999,999,999
Art
4 changes
Added icon for Murderous run modifier
Added portrait art for Feeding Frenzy card
Added portrait art for Sloth card
Added portrait art for Waste Away card
Bug Fixes
37 changes
Fixed controller B-button interaction with dropdown menus closing the settings screen
Fixed crash when interacting with potions during combat transitions
Fixed crash when syncing cloud saves on Windows
Fixed rare save data loss on Windows when power is lost during a save
Fixed crash when quickly navigating away from menus
Fixed dev console failing to match commands on non-English system locales
Fixed potential softlock when auto-played cards trigger grid or card selection
Fixed state divergence related to discarding potions too soon after combat ends
Fixed being able to 'peek' in card screens outside of combat
Fixed closing the settings menu while a dropdown is open not also closing the dropdown
Fixed navigating down dropdown items causing the settings to scroll down
Fixed softlock when auto-played cards triggered card selection
Fixed Hellraiser power playing Strikes if there are no valid targets (Ironclad)
Fixed Fairy in a Bottle and Lizard Tail relics not healing you when your Max HP is 1
Fixed Massive Scroll relic description saying it can only give Colorless multiplayer cards
Fixed softlock if you proc Lasting Candy relic from the fixed tutorial card rewards
Fixed Hand Drill relic applying Vulnerable to the player if Burn card breaks their block
Fixed missing Kaiser Crab boss death VFX
Fixed Kaiser Crab face animation not looping after a claw takes damage
Fixed the word 'Stunned' not appearing when Rock Bowlbug does its stunned move
Fixed Tezcatara's Brightest Flame card being able to decrease your Max HP to less than 1
Fixed softlock when dying in the Jungle Maze Adventure event
Fixed softlock if you die in the Room Full of Cheese event
Fixed softlock when any player has Potion Belt and Alchemical Coffer relics (Multiplayer)
Fixed being unable to navigate via controller if you unready yourself in lobby (Multiplayer)
Fixed players being unable to end their turn when they die while Whispering Earring relic autoplays their cards (Multiplayer)
Fixed Doormaker's Door HP not scaling correctly after the Doormaker escapes (Multiplayer)
Fixed softlock when queueing a potion to be thrown after the enemy would die (Multiplayer)
Fixed crash when returning to the map after loading a multiplayer save (Multiplayer)
Fixed host and client sometimes generating different maps from the same seed (Multiplayer)
Fixed map changing after reconnect with Big Game Hunter modifier or Treasure Map and Golden Compass relics (Multiplayer)
Fixed softlock caused by a player dying with cards in their hand (Multiplayer)
Fixed state divergence related to playing Huddle Up during another player's card selection (Multiplayer)
Fixed timing-related state divergence occurring at the end of a combat (Multiplayer)
Fixed rare instances of getting stuck at an empty chest (Multiplayer)
Fixed softlock when a player dies to Breakthrough card's self-HP loss in multiplayer
Fixed softlock at the end of the Architect event in multiplayer
Localization
15 changes
Fixed crash when selecting Ironclad on Turkish locale systems
Fixed Russian card descriptions showing raw template text for Call of the Void, Coolheaded, Fuel, and Ice Lance cards
Fixed run history display issue in Russian when playing as The Defect
Fixed Buffer+ card description in Portuguese
Fixed Call of the Void card hovertips in Castilian Spanish
Fixed Colossus card hovertips in German
Fixed 'Accept' option in The Trial event in French
Fixed 'Violence' option in the Tinker Time event in Korean
Added more translated text for various languages
Fixed translation and formatting errors for Italian, Russian, Simplified Chinese, Turkish, German, Spanish, Polish
Adjusted Japanese font to be rendered slightly smaller and raised for better vertical centering
Improved Korean font spacing
Improved Russian and Thai font rendering
Improved the look of Simplified Chinese font
Share button in stats screen now uses correct localized string
Modding
7 changes
Reworked mod structure: mod_manifest.json moved outside of PCK
All mods now require a <mod_id>.json file (see ModManifest for new JSON structure)
PCK is no longer required for all mods; JSON is the only required file
settings.save now includes a list of all loaded mods; reordering affects load order
Mods may declare dependencies in the manifest
Added affects_gameplay field to mod manifest (if false, mod not checked in multiplayer)
Updated 0Harmony/MonoMod to support Mac ARM64