Stability Patch
Merged beta branch fixes to main branch including all v0.99 bug fixes, localization improvements, and modding structure changes.
Balance
1 change
Players, enemies, and pets can no longer have their HP increased above 999,999,999
Art
2 changes
Added icon for Murderous run modifier
Added portrait art for Feeding Frenzy, Sloth, and Waste Away cards
Bug Fixes
35 changes
Fixed controller B-button closing settings screen when focused on dropdown
Fixed crash when interacting with potions during combat transitions
Fixed crash when syncing cloud saves on Windows
Fixed rare save data loss on Windows during power loss
Fixed crash when quickly navigating away from menus
Fixed dev console failing to match commands on non-English locales
Fixed softlock when auto-played cards trigger grid or card selection
Fixed state divergence related to discarding potions after combat
Fixed peek ability outside of combat
Fixed dropdown closing issues in settings
Fixed Hellraiser power playing Strikes without valid targets (Ironclad)
Fixed Fairy in a Bottle and Lizard Tail not healing at 1 Max HP
Fixed Massive Scroll relic description error
Fixed Lasting Candy relic softlock from tutorial card rewards
Fixed Hand Drill relic applying Vulnerable to player from Burn breaking block
Fixed missing Kaiser Crab boss death VFX
Fixed Kaiser Crab face animation loop
Fixed Rock Bowlbug 'Stunned' text not appearing
Fixed Brightest Flame decreasing Max HP below 1
Fixed Jungle Maze Adventure event softlock on death
Fixed Room Full of Cheese event softlock on death
Fixed Potion Belt + Alchemical Coffer softlock (Multiplayer)
Fixed controller navigation in multiplayer lobby
Fixed Whispering Earring relic preventing turn end on death (Multiplayer)
Fixed Doormaker Door HP scaling after escape (Multiplayer)
Fixed potion queueing softlock (Multiplayer)
Fixed crash returning to map in multiplayer
Fixed map generation differences between host and client
Fixed map changes after reconnect with Big Game Hunter/Treasure Map/Golden Compass
Fixed player death with cards in hand softlock (Multiplayer)
Fixed Huddle Up state divergence (Multiplayer)
Fixed timing state divergence at combat end (Multiplayer)
Fixed empty chest softlock (Multiplayer)
Fixed Breakthrough self-HP-loss death softlock (Multiplayer)
Fixed Architect event end softlock (Multiplayer)
Localization
14 changes
Fixed crash on Turkish locale when selecting Ironclad
Fixed Russian template text for Call of the Void, Coolheaded, Fuel, Ice Lance
Fixed Defect run history display in Russian
Fixed Buffer+ description in Portuguese
Fixed Call of the Void hovertips in Spanish
Fixed Colossus hovertips in German
Fixed The Trial event 'Accept' in French
Fixed Tinker Time 'Violence' option in Korean
Added more translated text for various languages
Fixed errors in Italian, Russian, Simplified Chinese, Turkish, German, Spanish, Polish
Adjusted Japanese font sizing
Improved Korean, Russian, Thai font rendering
Improved Simplified Chinese font appearance
Fixed stats screen share button localization
Modding
6 changes
Reworked mod structure: mod_manifest.json moved outside PCK
Added <mod_id>.json requirement; PCK now optional
settings.save tracks mod load order
Mod dependency declarations supported
Added affects_gameplay field for multiplayer compatibility
Updated 0Harmony/MonoMod for Mac ARM64 support