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Status Cards Synergies

Create or benefit from status cards (Wound, Burn, Dazed, Void)

9Total Cards
7Enablers
5Payoffs

By Character

Defect

9

7 enablers · 5 payoffs

Top Status Cards Combos

The strongest card pairs that use this synergy mechanic.

?How Status Cards works: Create or benefit from status cards (Wound, Burn, Dazed, Void)

Whenever you create a Status, Channel 1 random Orb.

Exhaust ALL your Status cards. Deal 8 damage to a random enemy for each card Exhausted.

Trash to Treasure enables Status Cards → Flak Cannon capitalizes on it

Gain 13 Block. Add 2 Wounds into your Discard Pile.

Exhaust ALL your Status cards. Deal 8 damage to a random enemy for each card Exhausted.

Fight Through enables Status Cards → Flak Cannon capitalizes on it

Gain 13 Block. Add 2 Wounds into your Discard Pile.

Whenever you create a Status, Channel 1 random Orb.

Fight Through enables Status Cards → Trash to Treasure capitalizes on it

Draw 2 cards. Add a Burn into your Discard Pile.

Exhaust ALL your Status cards. Deal 8 damage to a random enemy for each card Exhausted.

Overclock enables Status Cards → Flak Cannon capitalizes on it

Draw 2 cards. Add a Burn into your Discard Pile.

Whenever you create a Status, Channel 1 random Orb.

Overclock enables Status Cards → Trash to Treasure capitalizes on it

Deal 13 damage. Draw 1 card. Whenever you create a Status, reduce this card's cost to 0 1 until played.

Exhaust ALL your Status cards. Deal 8 damage to a random enemy for each card Exhausted.

Rocket Punch enables Status Cards → Flak Cannon capitalizes on it

Deal 13 damage. Draw 1 card. Whenever you create a Status, reduce this card's cost to 0 1 until played.

Whenever you create a Status, Channel 1 random Orb.

Rocket Punch enables Status Cards → Trash to Treasure capitalizes on it

Whenever you create a Status, deal 5 damage to ALL enemies.

Exhaust ALL your Status cards. Deal 8 damage to a random enemy for each card Exhausted.

Smokestack enables Status Cards → Flak Cannon capitalizes on it

Enablers need Payoffs to shine

Enablers set up the Status Cards mechanic, while Payoffs cash in on it. Multiple enablers don't synergize with each other — you need at least one payoff card to make them worth it. The best decks balance both.

Payoffs

These cards reward you for building around Status Cards. The more enablers you have, the stronger these become.?Why these cards pay off: Create or benefit from status cards (Wound, Burn, Dazed, Void). Cards below interact with this mechanic even if they don't mention "Status Cards" by name.

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