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Status Cards Synergies

Create or benefit from status cards (Wound, Burn, Dazed, Void)

9Total Cards
7Enablers
5Payoffs

By Character

Defect

9

7 enablers · 5 payoffs

Top Status Cards Combos

The strongest card pairs that use this synergy mechanic.

?How Status Cards works: Create or benefit from status cards (Wound, Burn, Dazed, Void)

Whenever you create a Status, Channel 1 random Orb.

Exhaust ALL your Status cards. Deal 8 damage to a random enemy for each card Exhausted.

Trash to Treasure enables Status Cards → Flak Cannon capitalizes on it

Gain 13 Block. Add 2 Wounds into your Discard Pile.

Exhaust ALL your Status cards. Deal 8 damage to a random enemy for each card Exhausted.

Fight Through enables Status Cards → Flak Cannon capitalizes on it

Gain 13 Block. Add 2 Wounds into your Discard Pile.

Whenever you create a Status, Channel 1 random Orb.

Fight Through enables Status Cards → Trash to Treasure capitalizes on it

Draw 2 cards. Add a Burn into your Discard Pile.

Exhaust ALL your Status cards. Deal 8 damage to a random enemy for each card Exhausted.

Overclock enables Status Cards → Flak Cannon capitalizes on it

Draw 2 cards. Add a Burn into your Discard Pile.

Whenever you create a Status, Channel 1 random Orb.

Overclock enables Status Cards → Trash to Treasure capitalizes on it

Deal 13 damage. Draw 1 card. Whenever you create a Status, reduce this card's cost to 0 1 until played.

Exhaust ALL your Status cards. Deal 8 damage to a random enemy for each card Exhausted.

Rocket Punch enables Status Cards → Flak Cannon capitalizes on it

Deal 13 damage. Draw 1 card. Whenever you create a Status, reduce this card's cost to 0 1 until played.

Whenever you create a Status, Channel 1 random Orb.

Rocket Punch enables Status Cards → Trash to Treasure capitalizes on it

Whenever you create a Status, deal 5 damage to ALL enemies.

Exhaust ALL your Status cards. Deal 8 damage to a random enemy for each card Exhausted.

Smokestack enables Status Cards → Flak Cannon capitalizes on it

Enablers need Payoffs to shine

Enablers set up the Status Cards mechanic, while Payoffs cash in on it. Multiple enablers don't synergize with each other — you need at least one payoff card to make them worth it. The best decks balance both.

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Payoffs

These cards reward you for building around Status Cards. The more enablers you have, the stronger these become.?Why these cards pay off: Create or benefit from status cards (Wound, Burn, Dazed, Void). Cards below interact with this mechanic even if they don't mention "Status Cards" by name.

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