Home/Synergies/Ethereal

Ethereal Synergies

Ethereal cards exhaust if not played by end of turn

23Total Cards
19Enablers
4Payoffs

By Character

Defect

1

1 enablers · 0 payoffs

Necrobinder

18

14 enablers · 4 payoffs

Regent

2

2 enablers · 0 payoffs

Top Ethereal Combos

The strongest card pairs that use this synergy mechanic.

?How Ethereal works: Ethereal cards exhaust if not played by end of turn

At the start of your turn, gain 1 and draw 1 additional card.

Deal 33 damage to ALL enemies. Costs 2 less for each Ethereal card played this combat.

Demesne enables Ethereal → Banshee's Cry capitalizes on it

At the start of your turn, gain 1 and draw 1 additional card.

Whenever you play an Ethereal card, gain 4 Block.

Demesne enables Ethereal → Spirit of Ash capitalizes on it

ALL players add 3 Souls into their Draw Pile.

Deal 33 damage to ALL enemies. Costs 2 less for each Ethereal card played this combat.

Glimpse Beyond enables Ethereal → Banshee's Cry capitalizes on it

ALL players add 3 Souls into their Draw Pile.

Whenever you play an Ethereal card, gain 4 Block.

Glimpse Beyond enables Ethereal → Spirit of Ash capitalizes on it

Transform a card in your Draw Pile into Soul.

Deal 33 damage to ALL enemies. Costs 2 less for each Ethereal card played this combat.

Seance enables Ethereal → Banshee's Cry capitalizes on it

Transform a card in your Draw Pile into Soul.

Whenever you play an Ethereal card, gain 4 Block.

Seance enables Ethereal → Spirit of Ash capitalizes on it

Enemy loses 3 HP. Add 3 Souls into your Draw Pile.

Deal 33 damage to ALL enemies. Costs 2 less for each Ethereal card played this combat.

Capture Spirit enables Ethereal → Banshee's Cry capitalizes on it

Enemy loses 3 HP. Add 3 Souls into your Draw Pile.

Whenever you play an Ethereal card, gain 4 Block.

Capture Spirit enables Ethereal → Spirit of Ash capitalizes on it

Enablers need Payoffs to shine

Enablers set up the Ethereal mechanic, while Payoffs cash in on it. Multiple enablers don't synergize with each other — you need at least one payoff card to make them worth it. The best decks balance both.

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Payoffs

These cards reward you for building around Ethereal. The more enablers you have, the stronger these become.?Why these cards pay off: Ethereal cards exhaust if not played by end of turn. Cards below interact with this mechanic even if they don't mention "Ethereal" by name.

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