Home/Synergies/Ethereal

Ethereal Synergies

Ethereal cards exhaust if not played by end of turn

23Total Cards
19Enablers
4Payoffs

By Character

Defect

1

1 enablers · 0 payoffs

Necrobinder

18

14 enablers · 4 payoffs

Regent

2

2 enablers · 0 payoffs

Top Ethereal Combos

The strongest card pairs that use this synergy mechanic.

?How Ethereal works: Ethereal cards exhaust if not played by end of turn

At the start of your turn, gain 1 and draw 1 additional card.

Deal 33 damage to ALL enemies. Costs 2 less for each Ethereal card played this combat.

Demesne enables Ethereal → Banshee's Cry capitalizes on it

At the start of your turn, gain 1 and draw 1 additional card.

Whenever you play an Ethereal card, gain 4 Block.

Demesne enables Ethereal → Spirit of Ash capitalizes on it

ALL players add 3 Souls into their Draw Pile.

Deal 33 damage to ALL enemies. Costs 2 less for each Ethereal card played this combat.

Glimpse Beyond enables Ethereal → Banshee's Cry capitalizes on it

ALL players add 3 Souls into their Draw Pile.

Whenever you play an Ethereal card, gain 4 Block.

Glimpse Beyond enables Ethereal → Spirit of Ash capitalizes on it

Transform a card in your Draw Pile into Soul.

Deal 33 damage to ALL enemies. Costs 2 less for each Ethereal card played this combat.

Seance enables Ethereal → Banshee's Cry capitalizes on it

Transform a card in your Draw Pile into Soul.

Whenever you play an Ethereal card, gain 4 Block.

Seance enables Ethereal → Spirit of Ash capitalizes on it

Enemy loses 3 HP. Add 3 Souls into your Draw Pile.

Deal 33 damage to ALL enemies. Costs 2 less for each Ethereal card played this combat.

Capture Spirit enables Ethereal → Banshee's Cry capitalizes on it

Enemy loses 3 HP. Add 3 Souls into your Draw Pile.

Whenever you play an Ethereal card, gain 4 Block.

Capture Spirit enables Ethereal → Spirit of Ash capitalizes on it

Enablers need Payoffs to shine

Enablers set up the Ethereal mechanic, while Payoffs cash in on it. Multiple enablers don't synergize with each other — you need at least one payoff card to make them worth it. The best decks balance both.

Payoffs

These cards reward you for building around Ethereal. The more enablers you have, the stronger these become.?Why these cards pay off: Ethereal cards exhaust if not played by end of turn. Cards below interact with this mechanic even if they don't mention "Ethereal" by name.

Try the Draft Assistant

Build a deck and get real-time synergy recommendations — no other tool does this.

Start Drafting