Key Mechanic:
Attack Pattern
Crash → Thrashmove → repeat
Crash
17 damageDeals 17 damage. (Ascension: 19)
Thrashmove
3 damageDeals 3 damage x3. (Ascension: 4). Applies 7 Vigor
Stun
Stun
Terror
Applies 99 Vulnerable
How to Beat Terror Eel
Other Act 1b Bosses

Soul Fysh
211 HP · Hard
A rhythm-based boss that cycles between attacks, Beckon status cards, and Intangible windows on a strict 5-turn rotation.

Waterfall Giant
250 HP · Medium
A slow but inevitable threat that builds Steam Eruption stacks throughout the fight. When killed, it explodes for damage equal to all accumulated steam.

Phantasmal Gardener
28 HP · Hard

Skulking Colony
79 HP · Hard

Lagavulin Matriarch
222 HP · Hard
Starts the fight asleep behind 12 Plating. Once awake, she debuffs your Strength and Dexterity every cycle, making the fight progressively harder.
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