
Fusion
Description
Synergizes With
Cards that work well with Fusion based on shared mechanics and keyword interactions.
Strong Synergies
Good Synergies

Consuming Shadow
Fusion provides Orbs → Consuming Shadow benefits

Ice Lance
Fusion provides Energy → Ice Lance benefits

Voltaic
Fusion provides Energy → Voltaic benefits

Barrage
Fusion provides Orbs → Barrage benefits

Beat Down
Fusion provides Energy → Beat Down benefits

Biased Cognition
Fusion provides Orbs → Biased Cognition benefits

Bulk Up
Fusion provides Orbs → Bulk Up benefits

Calamity
Fusion provides Energy → Calamity benefits
Explore Fusion's mechanics in the Synergy Browser:
FUSIONCharacter
Defect
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Details
- Rarity
- Uncommon
- Type
- Skill
- Cost
- 2
Available Enchantments(17)

Adroit
Gain X Block.

Clone
This card can be duplicated at Rest Sites.

Glam
This card has Replay once per combat.

Goopy
This card gains Exhaust. When played, permanently increase this card's Block by 1.

Imbued
This card is played automatically at the start of each combat.

Inky
This card deals 2 additional damage and applies 1 Weak.

Nimble
Increases Block gained from this card by X.

Perfect Fit
Whenever this would be shuffled into your Draw Pile, place it on the top instead.

Royally Approved
This card has Innate and Retain.

Slither
When you draw this card, randomize its cost from 0 to 3.

Slumbering Essence
If this card is in your hand at the end of turn, reduce its cost by 1 until it is played.

Soul's Power
This card loses Exhaust.

Sown
The first time you play this card each combat, gain X.

Spiral
This card gains Replay 1.

Steady
This card gains Retain.

Swift
The first time you play this card, draw X cards.

Tezcatara's Ember
Costs 0 and gains Eternal.
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