By Character
Defect
34
17 enablers · 18 payoffs
Top Orbs Combos
The strongest card pairs that use this synergy mechanic.
?How Orbs works: Channel and amplify orbs (Lightning, Frost, Dark, Plasma)Channel 2 Dark. At the end of your turn, Evoke your leftmost Orb.
At the start of your turn, gain 2 Block for each unique Orb you have.
Consuming Shadow channels orbs that Coolant interacts with
Channel 2 Dark. At the end of your turn, Evoke your leftmost Orb.
Gain 1 Focus.
Consuming Shadow channels orbs that Defragment's Focus boost amplifies
Channel 2 Dark. At the end of your turn, Evoke your leftmost Orb.
Deal 26 damage to ALL enemies. Lose 3 Focus.
Consuming Shadow channels orbs that Hyperbeam's Focus boost amplifies
Channel 2 Dark. At the end of your turn, Evoke your leftmost Orb.
Gain 1 Orb Slot. Draw 1 card. Increase this card's cost by 1.
Consuming Shadow channels orbs — Modded adds slots so more passives stay active
Channel 2 Dark. At the end of your turn, Evoke your leftmost Orb.
Evoke your rightmost Orb X times.
Consuming Shadow channels orbs that Multi-Cast interacts with
Channel 2 Dark. At the end of your turn, Evoke your leftmost Orb.
Deal 11 damage to ALL enemies. Evoke all of your Orbs.
Consuming Shadow channels orbs that Shatter interacts with
Deal 19 damage. Channel 3 Frost.
Channel 2 Dark. At the end of your turn, Evoke your leftmost Orb.
Ice Lance channels orbs that Consuming Shadow interacts with
Enablers need Payoffs to shine
Enablers set up the Orbs mechanic, while Payoffs cash in on it. Multiple enablers don't synergize with each other — you need at least one payoff card to make them worth it. The best decks balance both.
Enablers
These cards set up Orbs. Stack them to build towards your payoff cards.

Consuming Shadow
Evokes channeled Orbs for burst effect

Ball Lightning

Chill

Cold Snap

Coolheaded

Darkness

Fusion

Glacier

Ice Lance

Lightning Rod

Meteor Strike

Null

Rainbow

Shadow Shield

Storm

Voltaic

Zap
Payoffs
These cards reward you for building around Orbs. The more enablers you have, the stronger these become.?Why these cards pay off: Channel and amplify orbs (Lightning, Frost, Dark, Plasma). Cards below interact with this mechanic even if they don't mention "Orbs" by name.

Consuming Shadow
Evokes channeled Orbs for burst effect

Barrage
Interacts with channeled Orbs

Biased Cognition
Boosts Focus → makes every Orb stronger

Bulk Up
Adds Orb slots → keeps more passives active

Capacitor
Adds Orb slots → keeps more passives active

Compile Driver
Interacts with channeled Orbs

Coolant
Interacts with channeled Orbs

Defragment
Boosts Focus → makes every Orb stronger

Dualcast
Evokes channeled Orbs for burst effect

Focused Strike
Boosts Focus → makes every Orb stronger

Hotfix
Boosts Focus → makes every Orb stronger

Hyperbeam
Boosts Focus → makes every Orb stronger

Modded
Adds Orb slots → keeps more passives active

Multi-Cast
Evokes channeled Orbs for burst effect

Quadcast
Evokes channeled Orbs for burst effect

Shatter
Evokes channeled Orbs for burst effect

Synchronize
Boosts Focus → makes every Orb stronger

Thunder
Evokes channeled Orbs for burst effect
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