
Lightning Rod
Description
Keywords & Mechanics
Synergizes With
Cards that work well with Lightning Rod based on shared mechanics and keyword interactions.
Good Synergies

Consuming Shadow
Lightning Rod provides Orbs → Consuming Shadow benefits

Barrage
Lightning Rod provides Orbs → Barrage benefits

Biased Cognition
Lightning Rod provides Orbs → Biased Cognition benefits

Capacitor
Lightning Rod provides Orbs → Capacitor benefits

Compile Driver
Lightning Rod provides Orbs → Compile Driver benefits

Coolant
Lightning Rod provides Orbs → Coolant benefits

Defragment
Lightning Rod provides Orbs → Defragment benefits

Dualcast
Lightning Rod provides Orbs → Dualcast benefits
Explore Lightning Rod's mechanics in the Synergy Browser:
LIGHTNING_RODCharacter
Defect
View all cards
Details
- Rarity
- Common
- Type
- Skill
- Cost
- 1
Available Enchantments(17)

Adroit
Gain X Block.

Clone
This card can be duplicated at Rest Sites.

Glam
This card has Replay once per combat.

Goopy
This card gains Exhaust. When played, permanently increase this card's Block by 1.

Imbued
This card is played automatically at the start of each combat.

Inky
This card deals 2 additional damage and applies 1 Weak.

Nimble
Increases Block gained from this card by X.

Perfect Fit
Whenever this would be shuffled into your Draw Pile, place it on the top instead.

Royally Approved
This card has Innate and Retain.

Slither
When you draw this card, randomize its cost from 0 to 3.

Slumbering Essence
If this card is in your hand at the end of turn, reduce its cost by 1 until it is played.

Soul's Power
This card loses Exhaust.

Sown
The first time you play this card each combat, gain X.

Spiral
This card gains Replay 1.

Steady
This card gains Retain.

Swift
The first time you play this card, draw X cards.

Tezcatara's Ember
Costs 0 and gains Eternal.
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