
Hotfix
Description
Keywords & Mechanics
Synergizes With
Cards that work well with Hotfix based on shared mechanics and keyword interactions.
Good Synergies

Ball Lightning
Ball Lightning provides Orbs → Hotfix benefits

Chill
Chill provides Orbs → Hotfix benefits

Cold Snap
Cold Snap provides Orbs → Hotfix benefits

Consuming Shadow
Consuming Shadow provides Orbs → Hotfix benefits

Coolheaded
Coolheaded provides Orbs → Hotfix benefits

Darkness
Darkness provides Orbs → Hotfix benefits

Fusion
Fusion provides Orbs → Hotfix benefits

Glacier
Glacier provides Orbs → Hotfix benefits
Explore Hotfix's mechanics in the Synergy Browser:
HOTFIXCharacter
Defect
View all cards
Details
- Rarity
- Common
- Type
- Skill
- Cost
- 0
Available Enchantments(17)

Adroit
Gain X Block.

Clone
This card can be duplicated at Rest Sites.

Glam
This card has Replay once per combat.

Goopy
This card gains Exhaust. When played, permanently increase this card's Block by 1.

Imbued
This card is played automatically at the start of each combat.

Inky
This card deals 2 additional damage and applies 1 Weak.

Nimble
Increases Block gained from this card by X.

Perfect Fit
Whenever this would be shuffled into your Draw Pile, place it on the top instead.

Royally Approved
This card has Innate and Retain.

Slither
When you draw this card, randomize its cost from 0 to 3.

Slumbering Essence
If this card is in your hand at the end of turn, reduce its cost by 1 until it is played.

Soul's Power
This card loses Exhaust.

Sown
The first time you play this card each combat, gain X.

Spiral
This card gains Replay 1.

Steady
This card gains Retain.

Swift
The first time you play this card, draw X cards.

Tezcatara's Ember
Costs 0 and gains Eternal.
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