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RegentAdvancedStanceEnergy

Divinity Scaling

Accumulate Mantra to reach Divinity Stance for triple damage turns. Patient buildup leads to game-ending burst turns.

How It Plays

Divinity is the Regent's ultimate Stance — triple damage and 3 bonus energy for one incredible turn. Reaching it requires accumulating 10 Mantra, which is generated by specific cards. The strategy is patient: generate Mantra over several turns while defending, then unleash a Divinity turn that deals 3x damage on every attack. Spiraling Star and Celestial Beam are your Mantra generators. Ascension provides Mantra scaling. The payoff turn is enormous — triple damage on Meteor Strike or Inferno can deal 100+ damage in a single card.

Core Cards

Must-have cards for this archetype

3 card(s) not found in current data — they may be named differently in-game.

Support Cards

Good additions that strengthen the build

Key Relics

Damaru

Teardrop Locket

Violet Lotus

Act-by-Act Strategy

1

Act 1

Start collecting Mantra generators — Spiraling Star and Celestial Beam are your priority. Even without reaching Divinity yet, the cards provide useful effects. Play defensively while building toward your first Divinity turn.

2

Act 2

Ascension is the scaling engine — it provides Mantra acceleration. With 2-3 Mantra sources, you can reach Divinity every 2-3 turns. Stack your best attacks for Divinity turns. Eclipse and Light Barrier keep you alive during buildup turns.

3

Act 3

The build reaches its peak. Generate Mantra → reach Divinity → play Meteor Strike for triple damage → collect massive energy bonus → play more attacks. A single Divinity turn can deal 150+ damage. Time your Mantra generation to reach 10 right before your big attack turn.

Boss Matchups

Strong Against

Waterfall GiantQueenTest Subject

Weak Against

VantomThe Insatiable

Divinity Scaling is the Regent's slowest but most powerful archetype. Plan your Mantra generation so Divinity triggers on turns when you have your best attacks in hand. The 3 bonus energy lets you play multiple heavy attacks. Against fast bosses, you may not have time to reach Divinity — have a backup plan with Wrath.

Strengths & Weaknesses

Strengths

  • +Triple damage on Divinity turns is game-ending
  • +3 bonus energy allows playing entire hand on Divinity turn
  • +Patient scaling that rewards planning ahead
  • +Single Divinity turn can deal 150+ damage

Weaknesses

  • -Needs 10 Mantra to trigger — slow buildup
  • -Vulnerable during Mantra accumulation turns
  • -Wasted if best attacks aren't in hand when Divinity triggers
  • -Not enough Mantra sources early in the run