Wrath Burst
Enter Wrath Stance for double damage, play your strongest attacks, then exit safely. High risk, massive reward.
Synergy Chain
How the core cards connectHow It Plays
Wrath Burst is the Regent's most straightforward archetype — enter Wrath for double damage, play your best attacks, and exit before the enemy hits back. The key is timing: you want to enter Wrath on turns where you have strong attacks ready and can exit before damage comes. Comet, Meteor Strike, and Inferno deal massive base damage that doubles in Wrath. Stellar Forge and Supernova provide big attacks for Wrath turns. The build rewards reading enemy intent and timing your Wrath entries to kill or nearly kill before the retaliation.
Core Cards
Must-have cards for this archetype
2 card(s) not found in current data — they may be named differently in-game.
Support Cards
Good additions that strengthen the buildKey Relics
Akabeko
Pen Nib
Bag of Marbles
Vajra
Act-by-Act Strategy
Act 1
Comet is your bread and butter — high base damage that doubles in Wrath. Pick up any Wrath-entering cards. Learn which enemies you can one-shot with a Wrath turn. Force Wave provides a Wrath entry alongside damage.
Act 2
Meteor Strike and Inferno are your heavy hitters. With Wrath doubling their already-high damage, these cards obliterate most enemies. Add a reliable Wrath exit (Calm-entering card or Eclipse) to avoid taking doubled damage.
Act 3
Your game plan is clean: enter Wrath → play Meteor Strike or Inferno → exit Wrath. Against bosses, time Wrath for turns where you want maximum damage. Supernova is your AoE option for multi-enemy fights.
Boss Matchups
Strong Against
Weak Against
Wrath Burst is about timing, not sustain. Enter Wrath when you can deal lethal or near-lethal damage, then exit immediately. Against bosses with vulnerable phases (like Ceremonial Beast's stun), save your Wrath turn for that window. Never enter Wrath without a way out if the enemy is attacking.
Strengths & Weaknesses
Strengths
- +Highest burst damage of any Regent archetype
- +Simple gameplan — enter Wrath, hit hard, exit
- +Double damage makes every attack card premium
- +Can one-shot many elite encounters with good timing
Weaknesses
- -Wrath doubles incoming damage — lethal if mistimed
- -Needs a reliable Wrath exit to avoid death
- -Poor sustained damage if you can't enter Wrath safely
- -Weak against constant-pressure bosses with no safe windows
Other Regent Archetypes
Stance Dance
IntermediateRapidly switch between Stances to chain bonuses. Each transition triggers effects, and mastering the rhythm lets you deal damage and generate energy in the same turn.
Divinity Scaling
AdvancedAccumulate Mantra to reach Divinity Stance for triple damage turns. Patient buildup leads to game-ending burst turns.


