By Character
Ironclad
13
10 enablers · 4 payoffs
Necrobinder
1
0 enablers · 1 payoffs
Top Self-Damage Combos
The strongest card pairs that use this synergy mechanic.
?How Self-Damage works: Cards that lose HP, and cards that scale or trigger from HP lossLose 1 HP. Exhaust 1 card. Gain 1 Strength.
Deal 5 damage. Hits an additional time for each time you lost HP this combat.
Brand enables Self-Damage → Tear Asunder capitalizes on it
At the start of your turn, lose 1 HP and gain 8 Block.
Deal 5 damage. Hits an additional time for each time you lost HP this combat.
Crimson Mantle enables Self-Damage → Tear Asunder capitalizes on it
Heal 10 HP.
Deal 5 damage. Hits an additional time for each time you lost HP this combat.
Not Yet enables Self-Damage → Tear Asunder capitalizes on it
Lose 6 HP. Gain 2. Draw 3 cards.
Deal 5 damage. Hits an additional time for each time you lost HP this combat.
Offering enables Self-Damage → Tear Asunder capitalizes on it
Lose 1 HP. Exhaust 1 card. Gain 1 Strength.
At the start of your turn, lose 1 HP. Whenever you lose HP on your turn, deal 6 damage to ALL enemies.
Brand enables Self-Damage → Inferno capitalizes on it
Lose 1 HP. Exhaust 1 card. Gain 1 Strength.
Whenever you lose HP on your turn, gain 1 Strength.
Brand enables Self-Damage → Rupture capitalizes on it
Lose 1 HP. Exhaust 1 card. Gain 1 Strength.
Deal 5 damage. If you lost HP this turn, hits 2 times.
Brand enables Self-Damage → Spite capitalizes on it
At the start of your turn, lose 1 HP and gain 8 Block.
At the start of your turn, lose 1 HP. Whenever you lose HP on your turn, deal 6 damage to ALL enemies.
Crimson Mantle enables Self-Damage → Inferno capitalizes on it
Enablers need Payoffs to shine
Enablers set up the Self-Damage mechanic, while Payoffs cash in on it. Multiple enablers don't synergize with each other — you need at least one payoff card to make them worth it. The best decks balance both.
Enablers
These cards set up Self-Damage. Stack them to build towards your payoff cards.

Inferno

Blood Wall

Bloodletting

Brand

Breakthrough

Crimson Mantle

Demonic Shield

Hemokinesis

Not Yet

Offering
Payoffs
These cards reward you for building around Self-Damage. The more enablers you have, the stronger these become.?Why these cards pay off: Cards that lose HP, and cards that scale or trigger from HP loss. Cards below interact with this mechanic even if they don't mention "Self-Damage" by name.
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