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STS2 Companion

An unofficial database and companion for Slay the Spire 2. Not affiliated with Mega Crit Games.

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Decks/Silent

Silent

by Ki Tsu NeSilent14 cardsAug 11, 2026
Shiv Storm (16%)Avg 1.21E1 Attacks7 Skills6 Powers
Attacks(1)
Finisher

Finisher

Deal 6 damage for each Attack already played this turn.

1E

Uncommon

Skills(7)
Blade Dance

Blade Dance

Add 3 Shivs into your Hand.

1E

Common

Cloak and Dagger

Cloak and Dagger

Gain 6 Block. Add 1 Shiv into your Hand.

1E

Common

Adrenaline

Adrenaline

Gain 1. Draw 2 cards.

0E

Rare

Blade of Ink

Blade of Ink

Add 2 Inky Shivs into your Hand.

1E

Rare

Escape Plan

Escape Plan

Draw 1 card. If you draw a Skill, gain 3 Block.

0E

Uncommon

Blade Dance

Blade Dance

Add 3 Shivs into your Hand.

1E

Common

Knife Trap

Knife Trap

Play every Shiv in your Exhaust Pile on the enemy.

2E

Rare

Powers(6)
Serpent Form

Serpent Form

Whenever you play a card, deal 4 damage to a random enemy.

3E

Rare

Infinite Blades

Infinite Blades

At the start of your turn, add 1 Shiv into your Hand.

1E

Uncommon

Accuracy

Accuracy

Shivs deal 4 additional damage.

1E

Uncommon

Fan of Knives

Fan of Knives

Shivs now hit ALL enemies. Add 4 Shivs into your Hand.

2E

Rare

Tracking

Tracking

Weak enemies take double damage from Attacks.

2E

Rare

Phantom Blades

Phantom Blades

Shivs gain Retain. The first Shiv you play each turn deals 9 additional damage.

1E

Uncommon

Cost Curve

2
0
8
1
3
2
1
3
4
5+

Assessment

Strengths

  • Good card draw
  • Has energy generation for bigger turns

Weaknesses

  • Dexterity payoffs (2) but no enabler — add a card that produces Dexterity
  • Card Draw enablers (2) but no payoff card — add a card that benefits from Card Draw
  • No scaling damage — relies on base card values
  • No AoE — may struggle against multiple enemies
  • Power-heavy — slow setup, vulnerable early

Synergy Tags

Dexterity×2Card Draw×2Energy×1Retain×1

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