inf

Tactician
Gain 1.
3E
Uncommon

Acrobatics
Draw 3 cards. Discard 1 card.
1E
Uncommon

Acrobatics
Draw 3 cards. Discard 1 card.
1E
Uncommon

Corrosive Wave
Whenever you draw a card this turn, apply 2 Poison to ALL enemies.
1E
Rare

Adrenaline
Gain 1. Draw 2 cards.
0E
Rare

Reflex
Draw 2 cards.
3E
Uncommon

Prepared
Draw 1 card. Discard 1 card.
0E
Common

Escape Plan
Draw 1 card. If you draw a Skill, gain 3 Block.
0E
Uncommon

Calculated Gamble
Discard your Hand, then draw that many cards.
0E
Uncommon

Backflip
Gain 5 Block. Draw 2 cards.
1E
Common

Survivor
Gain 8 Block. Discard 1 card.
1E
Basic

Defend
Gain 5 Block.
1E
Basic

Defend
Gain 5 Block.
1E
Basic

Defend
Gain 5 Block.
1E
Basic

Defend
Gain 5 Block.
1E
Basic

Defend
Gain 5 Block.
1E
Basic
Cost Curve
Assessment
Strengths
- Strong Card Draw synergy (10 cards)
- Strong Dexterity synergy (9 cards)
- Strong Discard synergy (8 cards)
- Good card draw
- Solid defensive options
- Has Poison for damage scaling
- Has energy generation for bigger turns
Weaknesses
- Energy payoffs (3) but no enabler — add a card that produces Energy
- No AoE — may struggle against multiple enemies
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