Frost Wall
Channel Frost Orbs for massive passive Block generation. With Focus, each Frost Orb generates more Block than most dedicated Block cards.
Synergy Chain
How the core cards connect
Cold Snap
Attack · 1 cost
How It Plays
Frost Wall is the Defect's premier defensive archetype. Frost Orbs passively generate Block equal to 2 + Focus at the end of each turn. With 3-4 Frost Orbs and 5+ Focus, you're generating 20+ Block per turn passively — without playing a single card. This frees your hand to play draw, Focus generators, or occasional attacks. Coolheaded is the workhorse, providing Block, Frost, and card draw in one package. Glacier channels 2 Frost at once. The build becomes nearly unkillable once Focus is high enough.
Core Cards
Must-have cards for this archetype
Support Cards
Good additions that strengthen the buildKey Relics
Inserter
Frozen Core
Data Disk
Emotion Chip
Act-by-Act Strategy
Act 1
Coolheaded is your best early pick — it blocks, channels Frost, and draws a card. Cold Snap provides Frost while dealing damage. Prioritize getting Frost Orbs channeled to stabilize your defense.
Act 2
Focus is the scaling mechanism. Every point of Focus adds +1 Block per Frost Orb per turn. Charge Battery, Amplify, and Focus-granting powers are essential. Glacier channels 2 Frost at once for immediate impact.
Act 3
With high Focus and multiple Frost Orbs, your passive Block is enormous. Loop makes your first Orb trigger twice. You can focus entirely on channeling more Orbs and boosting Focus. The build auto-pilots through most encounters.
Boss Matchups
Strong Against
Weak Against
Frost Wall excels against predictable damage patterns where consistent Block is king. Against bosses that deal damage in spikes, bank up extra Frost Orbs. The build's weakness is killing speed — add a Lightning or Dark Orb for damage if your offense is too slow.
Strengths & Weaknesses
Strengths
- +Passive Block generation without playing cards
- +Focus scaling makes each Orb exponentially better
- +Extremely consistent — works every turn automatically
- +Nearly unkillable against sustained damage
Weaknesses
- -Slow to kill — needs a damage source to close fights
- -Focus-removal effects are devastating
- -Needs multiple turns to set up Orb slots
- -Weak against enemies that bypass Block
Other Defect Archetypes
Lightning Storm
IntermediateChannel Lightning Orbs for constant passive damage to all enemies. Storm generates Lightning every time you play a Power, creating a self-fueling engine.
Dark Orb Scaling
AdvancedDark Orbs grow in damage every turn they sit in your Orb slots. Evoke them at the right moment for devastating single-target damage.





