Synergy Chain
How the core cards connect
Blade Dance
Skill · 1 cost

Accuracy
Power · 1 cost

Cloak and Dagger
Skill · 1 cost
How It Plays
Shivs are 0-cost 4-damage attack cards generated by various Silent cards. On their own, they're chip damage. With Accuracy boosting each Shiv by +4 damage (or more with multiple copies), a hand full of Shivs becomes 40+ damage in a single turn. Blade Dance generates 4 Shivs at once, and Cloak and Dagger provides Shivs alongside Block. The archetype rewards playing many cheap cards per turn, making it excellent with draw and energy generation.
Core Cards
Must-have cards for this archetype
Support Cards
Good additions that strengthen the buildKey Relics
Shuriken
Kunai
Pen Nib
Ornamental Fan
Act-by-Act Strategy
Act 1
Blade Dance is the foundation — pick it up early. Accuracy is good even at one copy. Cloak and Dagger provides Shivs + Block, making it versatile. Focus on having enough Shiv generation to handle Act 1 elites.
Act 2
Stack Accuracy copies if you find them — each one adds +4 to every Shiv. Adrenaline is incredible for burst turns. Add draw cards to ensure you can play all your Shivs. Die Die Die provides AoE for multi-enemy fights.
Act 3
With 2+ Accuracy and multiple Shiv generators, your burst damage is enormous. Each Blade Dance generates 4 Shivs worth 8+ damage each. Relics like Shuriken and Kunai trigger constantly from playing many attacks per turn.
Boss Matchups
Strong Against
Weak Against
Shiv Storm excels against bosses where multi-hit is valuable (like Vantom's Slippery) and fights where burst damage matters. Against tanky bosses, you may need Accuracy to keep damage relevant. Playing many cards per turn triggers on-play relics repeatedly.
Strengths & Weaknesses
Strengths
- +Massive burst damage in a single turn
- +0-cost Shivs pair with energy-limited turns
- +Multi-hit triggers relics like Shuriken/Kunai constantly
- +Flexible — Shivs supplement any other strategy
Weaknesses
- -Without Accuracy, Shivs deal minimal damage late-game
- -Hand size can be a bottleneck with too many generated cards
- -Weak to enemies with Thorns or per-attack retaliation
- -Less consistent scaling than Poison
Recommended Enchantments
Best enchantments for this build's cards

Adroit
Gain X Block.

Clone
This card can be duplicated at Rest Sites.

Corrupted
Deal 50% more damage, but lose 2 HP.
Attack
Favored
Attack
Glam
This card has Replay once per combat.

Goopy
This card gains Exhaust. When played, permanently increase this card's Block by 1.

Imbued
This card is played automatically at the start of each combat.
Skill
Inky
This card deals 2 additional damage and applies 1 Weak.







