
Hellraiser
Description
Keywords & Mechanics
Synergizes With
Cards that work well with Hellraiser based on shared mechanics and keyword interactions.
Strong Synergies
Good Synergies

Automation
Hellraiser provides Card Draw → Automation benefits

Battle Trance
Battle Trance provides Card Draw → Hellraiser benefits

Burning Pact
Burning Pact provides Card Draw → Hellraiser benefits

Drum of Battle
Drum of Battle provides Card Draw → Hellraiser benefits

Fiend Fire
Hellraiser provides Card Draw → Fiend Fire benefits

Finesse
Finesse provides Card Draw → Hellraiser benefits

Flash of Steel
Flash of Steel provides Card Draw → Hellraiser benefits

Huddle Up
Huddle Up provides Card Draw → Hellraiser benefits
Explore Hellraiser's mechanics in the Synergy Browser:
HELLRAISERCharacter
Ironclad
View all cards
Details
- Rarity
- Rare
- Type
- Power
- Cost
- 2
Available Enchantments(15)

Adroit
Gain X Block.

Clone
This card can be duplicated at Rest Sites.

Glam
This card has Replay once per combat.

Goopy
This card gains Exhaust. When played, permanently increase this card's Block by 1.

Inky
This card deals 2 additional damage and applies 1 Weak.

Nimble
Increases Block gained from this card by X.

Perfect Fit
Whenever this would be shuffled into your Draw Pile, place it on the top instead.

Slither
When you draw this card, randomize its cost from 0 to 3.

Slumbering Essence
If this card is in your hand at the end of turn, reduce its cost by 1 until it is played.

Soul's Power
This card loses Exhaust.

Sown
The first time you play this card each combat, gain X.

Spiral
This card gains Replay 1.

Steady
This card gains Retain.

Swift
The first time you play this card, draw X cards.

Tezcatara's Ember
Costs 0 and gains Eternal.
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