
Fiend Fire
Description
Keywords & Mechanics
Synergizes With
Cards that work well with Fiend Fire based on shared mechanics and keyword interactions.
Strong Synergies

Ashen Strike
Attack · Uncommon
Fiend Fire provides Exhaust → Ashen Strike benefits

Burning Pact
Skill · Uncommon
Burning Pact provides Card Draw → Fiend Fire benefits

Corruption
Power · Ancient
Fiend Fire provides Exhaust → Corruption benefits

Drum of Battle
Power · Uncommon
Drum of Battle provides Card Draw → Fiend Fire benefits

Pact's End
Attack · Rare
Fiend Fire provides Exhaust → Pact's End benefits

Second Wind
Skill · Uncommon
Fiend Fire provides Exhaust → Second Wind benefits
Good Synergies

Brand
Brand provides Exhaust → Fiend Fire benefits

Cinder
Cinder provides Exhaust → Fiend Fire benefits

Havoc
Havoc provides Exhaust → Fiend Fire benefits

Thrash
Thrash provides Exhaust → Fiend Fire benefits

True Grit
True Grit provides Exhaust → Fiend Fire benefits

Battle Trance
Battle Trance provides Card Draw → Fiend Fire benefits

Evil Eye
Fiend Fire provides Exhaust → Evil Eye benefits

Feel No Pain
Fiend Fire provides Exhaust → Feel No Pain benefits
Explore Fiend Fire's mechanics in the Synergy Browser:
FIEND_FIRECharacter
Ironclad
View all cards
Featured in Builds
Details
- Rarity
- Rare
- Type
- Attack
- Cost
- 2
Available Enchantments(22)

Adroit
Gain X Block.

Clone
This card can be duplicated at Rest Sites.

Corrupted
Deal 50% more damage, but lose 2 HP.

Favored

Glam
This card has Replay once per combat.

Goopy
This card gains Exhaust. When played, permanently increase this card's Block by 1.

Inky
This card deals 2 additional damage and applies 1 Weak.

Instinct
This card's attack damage is doubled.

Momentum
Increase this card's attack damage by X this combat when played.

Nimble
Increases Block gained from this card by X.

Perfect Fit
Whenever this would be shuffled into your Draw Pile, place it on the top instead.

Royally Approved
This card has Innate and Retain.

Sharp
Increases damage on this card by X.

Slither
When you draw this card, randomize its cost from 0 to 3.

Slumbering Essence
If this card is in your hand at the end of turn, reduce its cost by 1 until it is played.

Soul's Power
This card loses Exhaust.

Sown
The first time you play this card each combat, gain X.

Spiral
This card gains Replay 1.

Steady
This card gains Retain.

Swift
The first time you play this card, draw X cards.

Tezcatara's Ember
Costs 0 and gains Eternal.

Vigorous
The first time this card is played, it deals X additional damage.
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