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STS2 Companion

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Decks/Shiv Storm — Silent mp

Shiv Storm — Silent mp

by buggSilent23 cardsMay 12, 2026
Shiv Storm (26%)Avg 0.96E10 Attacks10 Skills3 Powers
Attacks(10)
Sucker Punch

Sucker Punch+

Deal 8 damage. Apply 1 Weak.

1E

Common

Flechettes

Flechettes+

Deal 5 damage for each Skill in your Hand.

1E

Uncommon

Strike

Strike

Deal 6 damage.

1E

Basic

Strike

Strike

Deal 6 damage.

1E

Basic

Neutralize

Neutralize

Deal 3 damage. Apply 1 Weak.

0E

Basic

Strangle

Strangle

Deal 8 damage. Whenever you play a card this turn, the enemy loses 2 HP.

1E

Uncommon

Memento Mori

Memento Mori

Deal 9 damage. Deals 4 additional damage for each card discarded this turn.

1E

Uncommon

Strike

Strike

Deal 6 damage.

1E

Basic

Precise Cut

Precise Cut+

Deal 13 damage. Deals 2 less damage for each other card in your Hand.

0E

Uncommon

Dagger Throw

Dagger Throw+

Deal 9 damage. Draw 1 card. Discard 1 card.

1E

Common

Skills(10)
Prepared

Prepared

Draw 1 card. Discard 1 card.

0E

Common

Untouchable

Untouchable

Gain 6 Block.

2E

Common

Leg Sweep

Leg Sweep

Apply 2 Weak. Gain 11 Block.

2E

Uncommon

Escape Plan

Escape Plan+

Draw 1 card. If you draw a Skill, gain 3 Block.

0E

Uncommon

Defend

Defend

Gain 5 Block.

1E

Basic

Defend

Defend

Gain 5 Block.

1E

Basic

Defend

Defend

Gain 5 Block.

1E

Basic

Survivor

Survivor

Gain 8 Block. Discard 1 card.

1E

Basic

Expose

Expose

Remove all Artifact and Block from the enemy. Apply 2 Vulnerable.

0E

Uncommon

Calculated Gamble

Calculated Gamble

Discard your Hand, then draw that many cards.

0E

Uncommon

Powers(3)
Footwork

Footwork

Gain 2 Dexterity.

1E

Uncommon

Sneaky

Sneaky

Whenever another player attacks an enemy, gain 1 Block.

2E

Rare

Serpent Form

Serpent Form+

Whenever you play a card, deal 4 damage to a random enemy.

3E

Rare

Cost Curve

6
0
13
1
3
2
1
3
4
5+

Assessment

Strengths

  • Strong Dexterity synergy (9 cards)
  • Strong Discard synergy (7 cards)
  • Good card draw
  • Solid defensive options
  • Has energy generation for bigger turns

Weaknesses

  • Card Draw enablers (4) but no payoff card — add a card that benefits from Card Draw
  • Weak enablers (3) but no payoff card — add a card that benefits from Weak
  • No scaling damage — relies on base card values
  • No AoE — may struggle against multiple enemies

Synergy Tags

Dexterity×9Discard×7Card Draw×4Weak×3Block Build×1Energy×1Vulnerable×1

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