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Decks/Exhaust Machine — Ironclad

Exhaust Machine — Ironclad

by gcy67tqkwIronclad12 cardsSep 29, 2026

manufsss

Exhaust Machine (24%)Avg 1.17E4 Attacks5 Skills3 Powers
Attacks(4)
Pommel Strike

Pommel Strike

Deal 9 damage. Draw 1 card.

1E

Common

Pommel Strike

Pommel Strike

Deal 9 damage. Draw 1 card.

1E

Common

Pommel Strike

Pommel Strike

Deal 9 damage. Draw 1 card.

1E

Common

Pommel Strike

Pommel Strike

Deal 9 damage. Draw 1 card.

1E

Common

Skills(5)
Second Wind

Second Wind

Exhaust all non-Attack cards in your Hand. Gain 5 Block for each card Exhausted.

1E

Uncommon

Forgotten Ritual

Forgotten Ritual

If you Exhausted a card this turn, gain 3.

1E

Uncommon

Defend

Defend

Gain 5 Block.

1E

Basic

Defend

Defend

Gain 5 Block.

1E

Basic

Defend

Defend

Gain 5 Block.

1E

Basic

Powers(3)
Hellraiser

Hellraiser

Whenever you draw a card containing “Strike”, it is played against a random enemy.

2E

Rare

Unmovable

Unmovable

The first time you gain Block from a card each turn, double the amount gained.

2E

Rare

Cruelty

Cruelty

Vulnerable enemies take an additional 25% damage.

1E

Rare

Cost Curve

0
10
1
2
2
3
4
5+

Assessment

Strengths

  • Strong Card Draw synergy (6 cards)
  • Good card draw
  • Solid defensive options

Weaknesses

  • Dexterity payoffs (4) but no enabler — add a card that produces Dexterity
  • No scaling damage — relies on base card values
  • No AoE — may struggle against multiple enemies

Synergy Tags

Card Draw×6Dexterity×4Exhaust×2

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