
Second Wind
Description
Keywords & Mechanics
Synergizes With
Cards that work well with Second Wind based on shared mechanics and keyword interactions.
Strong Synergies

Ashen Strike
Attack · Uncommon
Second Wind provides Exhaust → Ashen Strike benefits

Burning Pact
Skill · Uncommon
Burning Pact provides Card Draw → Second Wind benefits

Corruption
Power · Ancient
Second Wind provides Exhaust → Corruption benefits

Drum of Battle
Power · Uncommon
Drum of Battle provides Card Draw → Second Wind benefits

Fiend Fire
Attack · Rare
Second Wind provides Exhaust → Fiend Fire benefits

Pact's End
Attack · Rare
Second Wind provides Exhaust → Pact's End benefits
Good Synergies

Brand
Brand provides Exhaust → Second Wind benefits

Cinder
Cinder provides Exhaust → Second Wind benefits

Havoc
Havoc provides Exhaust → Second Wind benefits

Thrash
Thrash provides Exhaust → Second Wind benefits

True Grit
True Grit provides Exhaust → Second Wind benefits

Battle Trance
Battle Trance provides Card Draw → Second Wind benefits

Evil Eye
Second Wind provides Exhaust → Evil Eye benefits

Feel No Pain
Second Wind provides Exhaust → Feel No Pain benefits
Explore Second Wind's mechanics in the Synergy Browser:
SECOND_WINDCharacter
Ironclad
View all cards
Details
- Rarity
- Uncommon
- Type
- Skill
- Cost
- 1
Available Enchantments(17)

Adroit
Gain X Block.

Clone
This card can be duplicated at Rest Sites.

Glam
This card has Replay once per combat.

Goopy
This card gains Exhaust. When played, permanently increase this card's Block by 1.

Imbued
This card is played automatically at the start of each combat.

Inky
This card deals 2 additional damage and applies 1 Weak.

Nimble
Increases Block gained from this card by X.

Perfect Fit
Whenever this would be shuffled into your Draw Pile, place it on the top instead.

Royally Approved
This card has Innate and Retain.

Slither
When you draw this card, randomize its cost from 0 to 3.

Slumbering Essence
If this card is in your hand at the end of turn, reduce its cost by 1 until it is played.

Soul's Power
This card loses Exhaust.

Sown
The first time you play this card each combat, gain X.

Spiral
This card gains Replay 1.

Steady
This card gains Retain.

Swift
The first time you play this card, draw X cards.

Tezcatara's Ember
Costs 0 and gains Eternal.
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