By Character
Ironclad
18
13 enablers · 11 payoffs
Defect
6
6 enablers · 1 payoffs
Necrobinder
10
9 enablers · 2 payoffs
Regent
2
1 enablers · 1 payoffs
Top Exhaust Combos
The strongest card pairs that use this synergy mechanic.
?How Exhaust works: Cards that exhaust other cards, and cards that benefit when something is exhaustedLose 1 HP. Exhaust 1 card. Gain 1 Strength.
Whenever a card is Exhausted, draw 1 card.
Brand exhausts cards, triggering Dark Embrace's "whenever a card is exhausted" effect
Lose 1 HP. Exhaust 1 card. Gain 1 Strength.
Exhaust your Hand. Deal 7 damage for each card Exhausted.
Brand exhausts cards that Fiend Fire benefits from
Lose 1 HP. Exhaust 1 card. Gain 1 Strength.
Can only be played if you have 3 or more cards in your Exhaust Pile. Deal 17 damage to ALL enemies.
Brand exhausts cards that Pact's End benefits from
Lose 1 HP. Exhaust 1 card. Gain 1 Strength.
Exhaust your Hand. Add 1 random card into your Hand for each card Exhausted.
Brand exhausts cards that Stoke benefits from
Exhaust your Hand. If 9 cards were Exhausted this way, gain 1 Intangible.
Deal 9 damage. Deals 2 additional damage for each Soul in your Exhaust Pile.
Eidolon exhausts cards that Soul Storm benefits from
Exhaust your Hand. Deal 7 damage for each card Exhausted.
Whenever a card is Exhausted, draw 1 card.
Fiend Fire exhausts cards, triggering Dark Embrace's "whenever a card is exhausted" effect
Exhaust your Hand. Deal 7 damage for each card Exhausted.
Can only be played if you have 3 or more cards in your Exhaust Pile. Deal 17 damage to ALL enemies.
Fiend Fire exhausts cards that Pact's End benefits from
Exhaust your Hand. Deal 7 damage for each card Exhausted.
Exhaust your Hand. Add 1 random card into your Hand for each card Exhausted.
Fiend Fire exhausts cards that Stoke benefits from
Enablers need Payoffs to shine
Enablers set up the Exhaust mechanic, while Payoffs cash in on it. Multiple enablers don't synergize with each other — you need at least one payoff card to make them worth it. The best decks balance both.
Enablers
These cards set up Exhaust. Stack them to build towards your payoff cards.

Ashen Strike
Synergizes with exhausted cards

Corruption
Triggers whenever a card is exhausted

Eidolon
Synergizes with exhausted cards

Fiend Fire
Synergizes with exhausted cards

Flak Cannon
Synergizes with exhausted cards

Pact's End
Synergizes with exhausted cards

Second Wind
Synergizes with exhausted cards

Stoke
Synergizes with exhausted cards

Boost Away

Brand

Burning Pact

Capture Spirit

Cinder

Cleanse

Drum of Battle

Fight Through

Glimpse Beyond

Grave Warden

Havoc

Overclock

Reave

Scavenge

Sculpting Strike

Seance

Severance

Thrash

True Grit

TURBO

Tyranny
Payoffs
These cards reward you for building around Exhaust. The more enablers you have, the stronger these become.?Why these cards pay off: Cards that exhaust other cards, and cards that benefit when something is exhausted. Cards below interact with this mechanic even if they don't mention "Exhaust" by name.

Ashen Strike
Synergizes with exhausted cards

Corruption
Triggers whenever a card is exhausted

Eidolon
Synergizes with exhausted cards

Fiend Fire
Synergizes with exhausted cards

Flak Cannon
Synergizes with exhausted cards

Pact's End
Synergizes with exhausted cards

Second Wind
Synergizes with exhausted cards

Stoke
Synergizes with exhausted cards

Bombardment
Synergizes with exhausted cards

Dark Embrace
Triggers whenever a card is exhausted

Evil Eye
Synergizes with exhausted cards

Feel No Pain
Triggers whenever a card is exhausted

Forgotten Ritual
Synergizes with exhausted cards

Howl from Beyond
Synergizes with exhausted cards

Soul Storm
Synergizes with exhausted cards
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