
Astral Pulse
Deal 6 damage to ALL enemies twice.
0E
Common

Crash Landing
Deal 21 damage to ALL enemies. Fill your Hand with Debris.
1E
Rare

Dying Star
Deal 9 damage to ALL enemies. ALL enemies lose 9 Strength this turn.
1E
Rare

Falling Star
Deal 8 damage. Apply 1 Weak. Apply 1 Vulnerable.
0E
Basic

Guiding Star
Deal 12 damage. Draw 2 cards.
1E
Common

Guiding Star+
Deal 12 damage. Draw 2 cards.
1E
Common

Photon Cut
Deal 10 damage. Draw 1 card. Put 1 card from your Hand on top of your Draw Pile.
1E
Common

Radiate
Deal 3 damage to ALL enemies for each 1 gained this turn.
0E
Uncommon

Shining Strike
Deal 8 damage. Gain 2. Put this card on top of your Draw Pile.
1E
Uncommon

Wrought in War
Deal 7 damage. Forge 7.
1E
Common

Alignment
Gain 2.
0E
Uncommon

Big Bang
Draw 1 card. Gain 1. Gain 1. Forge 5.
0E
Rare

Bulwark
Gain 12 Block. Forge 10.
2E
Uncommon

Bulwark+
Gain 12 Block. Forge 10.
2E
Uncommon

Cosmic Indifference+
Gain 6 Block. Put a card from your Discard Pile on top of your Draw Pile.
1E
Common

Decisions, Decisions+
Draw 3 cards. Choose a Skill in your Hand and play it 3 times.
0E
Rare

Defend
Gain 5 Block.
1E
Basic

Defend
Gain 5 Block.
1E
Basic

Defend
Gain 5 Block.
1E
Basic

Defend
Gain 5 Block.
1E
Basic

Glimmer
Draw 3 cards. Put 1 card from your Hand on top of your Draw Pile.
1E
Uncommon

Manifest Authority
Gain 7 Block. Add 1 random Colorless card into your Hand.
1E
Uncommon

Refine Blade
Forge 9. Next turn, gain 1.
1E
Common

Refine Blade
Forge 9. Next turn, gain 1.
1E
Common

Refine Blade+
Forge 9. Next turn, gain 1.
1E
Common

Refine Blade+
Forge 9. Next turn, gain 1.
1E
Common

Secret Weapon
Put an Attack from your Draw Pile into your Hand.
0E
Rare

Summon Forth+
Put Sovereign Blade into your Hand from anywhere. Forge 8.
1E
Uncommon

Venerate
Gain 2.
1E
Basic

Black Hole
Whenever you spend or gain 1, deal 3 damage to ALL enemies.
1E
Uncommon

Child of the Stars+
Whenever you spend 1, gain 2 Block for each 1 spent.
1E
Uncommon

Genesis
At the start of your turn, gain 2.
2E
Rare

Pillar of Creation
Whenever you create a card, gain 3 Block.
1E
Uncommon

Spectrum Shift
At the start of your turn, add 1 random Colorless card into your Hand.
2E
Uncommon

Void Form
End your turn. The first 2 cards you play each turn are free to play.
3E
Rare
Strengths
Weaknesses
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