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STS2 Companion

An unofficial database and companion for Slay the Spire 2. Not affiliated with Mega Crit Games.

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Decks/Versatile — Regent

Versatile — Regent

by regrstRegent35 cardsAug 4, 2026
Versatile Avg 0.97E10 Attacks19 Skills6 Powers
Attacks(10)
Astral Pulse

Astral Pulse

Deal 6 damage to ALL enemies twice.

0E

Common

Crash Landing

Crash Landing

Deal 21 damage to ALL enemies. Fill your Hand with Debris.

1E

Rare

Dying Star

Dying Star

Deal 9 damage to ALL enemies. ALL enemies lose 9 Strength this turn.

1E

Rare

Falling Star

Falling Star

Deal 8 damage. Apply 1 Weak. Apply 1 Vulnerable.

0E

Basic

Guiding Star

Guiding Star

Deal 12 damage. Draw 2 cards.

1E

Common

Guiding Star

Guiding Star+

Deal 12 damage. Draw 2 cards.

1E

Common

Photon Cut

Photon Cut

Deal 10 damage. Draw 1 card. Put 1 card from your Hand on top of your Draw Pile.

1E

Common

Radiate

Radiate

Deal 3 damage to ALL enemies for each 1 gained this turn.

0E

Uncommon

Shining Strike

Shining Strike

Deal 8 damage. Gain 2. Put this card on top of your Draw Pile.

1E

Uncommon

Wrought in War

Wrought in War

Deal 7 damage. Forge 7.

1E

Common

Skills(19)
Alignment

Alignment

Gain 2.

0E

Uncommon

Big Bang

Big Bang

Draw 1 card. Gain 1. Gain 1. Forge 5.

0E

Rare

Bulwark

Bulwark

Gain 12 Block. Forge 10.

2E

Uncommon

Bulwark

Bulwark+

Gain 12 Block. Forge 10.

2E

Uncommon

Cosmic Indifference

Cosmic Indifference+

Gain 6 Block. Put a card from your Discard Pile on top of your Draw Pile.

1E

Common

Decisions, Decisions

Decisions, Decisions+

Draw 3 cards. Choose a Skill in your Hand and play it 3 times.

0E

Rare

Defend

Defend

Gain 5 Block.

1E

Basic

Defend

Defend

Gain 5 Block.

1E

Basic

Defend

Defend

Gain 5 Block.

1E

Basic

Defend

Defend

Gain 5 Block.

1E

Basic

Glimmer

Glimmer

Draw 3 cards. Put 1 card from your Hand on top of your Draw Pile.

1E

Uncommon

Manifest Authority

Manifest Authority

Gain 7 Block. Add 1 random Colorless card into your Hand.

1E

Uncommon

Refine Blade

Refine Blade

Forge 9. Next turn, gain 1.

1E

Common

Refine Blade

Refine Blade

Forge 9. Next turn, gain 1.

1E

Common

Refine Blade

Refine Blade+

Forge 9. Next turn, gain 1.

1E

Common

Refine Blade

Refine Blade+

Forge 9. Next turn, gain 1.

1E

Common

Secret Weapon

Secret Weapon

Put an Attack from your Draw Pile into your Hand.

0E

Rare

Summon Forth

Summon Forth+

Put Sovereign Blade into your Hand from anywhere. Forge 8.

1E

Uncommon

Venerate

Venerate

Gain 2.

1E

Basic

Powers(6)
Black Hole

Black Hole

Whenever you spend or gain 1, deal 3 damage to ALL enemies.

1E

Uncommon

Child of the Stars

Child of the Stars+

Whenever you spend 1, gain 2 Block for each 1 spent.

1E

Uncommon

Genesis

Genesis

At the start of your turn, gain 2.

2E

Rare

Pillar of Creation

Pillar of Creation

Whenever you create a card, gain 3 Block.

1E

Uncommon

Spectrum Shift

Spectrum Shift

At the start of your turn, add 1 random Colorless card into your Hand.

2E

Uncommon

Void Form

Void Form

End your turn. The first 2 cards you play each turn are free to play.

3E

Rare

Cost Curve

7
0
23
1
4
2
1
3
4
5+

Assessment

Strengths

  • Good card draw
  • Solid defensive options
  • Has Strength for damage scaling
  • Has energy generation for bigger turns

Weaknesses

  • Dexterity payoffs (10) but no enabler — add a card that produces Dexterity
  • Card Draw enablers (6) but no payoff card — add a card that benefits from Card Draw
  • Block Build enablers (2) but no payoff card — add a card that benefits from Block Build
  • Ethereal enablers (2) but no payoff card — add a card that benefits from Ethereal
  • No AoE — may struggle against multiple enemies

Synergy Tags

Dexterity×10Card Draw×6Block Build×2Ethereal×2Strength×1Vulnerable×1Weak×1Energy×1

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