
Thrash
Description
Synergizes With
Cards that work well with Thrash based on shared mechanics and keyword interactions.
Strong Synergies

Brand
Skill · Rare
Brand provides Strength → Thrash benefits

Demon Form
Power · Rare
Demon Form provides Strength → Thrash benefits

Fight Me!
Attack · Uncommon
Fight Me! provides Strength → Thrash benefits

Inflame
Power · Uncommon
Inflame provides Strength → Thrash benefits

Prowess
Power · Uncommon
Prowess provides Strength → Thrash benefits

Rupture
Power · Uncommon
Rupture provides Strength → Thrash benefits
Good Synergies

Ashen Strike
Thrash provides Exhaust → Ashen Strike benefits

Corruption
Thrash provides Exhaust → Corruption benefits

Fiend Fire
Thrash provides Exhaust → Fiend Fire benefits

Pact's End
Thrash provides Exhaust → Pact's End benefits

Second Wind
Thrash provides Exhaust → Second Wind benefits

Stoke
Thrash provides Exhaust → Stoke benefits

Dark Embrace
Thrash provides Exhaust → Dark Embrace benefits

Evil Eye
Thrash provides Exhaust → Evil Eye benefits
Explore Thrash's mechanics in the Synergy Browser:
THRASHCharacter
Ironclad
View all cards
Details
- Rarity
- Rare
- Type
- Attack
- Cost
- 1
Available Enchantments(22)

Adroit
Gain X Block.

Clone
This card can be duplicated at Rest Sites.

Corrupted
Deal 50% more damage, but lose 2 HP.

Favored

Glam
This card has Replay once per combat.

Goopy
This card gains Exhaust. When played, permanently increase this card's Block by 1.

Inky
This card deals 2 additional damage and applies 1 Weak.

Instinct
This card's attack damage is doubled.

Momentum
Increase this card's attack damage by X this combat when played.

Nimble
Increases Block gained from this card by X.

Perfect Fit
Whenever this would be shuffled into your Draw Pile, place it on the top instead.

Royally Approved
This card has Innate and Retain.

Sharp
Increases damage on this card by X.

Slither
When you draw this card, randomize its cost from 0 to 3.

Slumbering Essence
If this card is in your hand at the end of turn, reduce its cost by 1 until it is played.

Soul's Power
This card loses Exhaust.

Sown
The first time you play this card each combat, gain X.

Spiral
This card gains Replay 1.

Steady
This card gains Retain.

Swift
The first time you play this card, draw X cards.

Tezcatara's Ember
Costs 0 and gains Eternal.

Vigorous
The first time this card is played, it deals X additional damage.
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