S Tier

Bloodletting
Lose 3 HP. Gain 2.
0E
Common

Blood Wall
Lose 2 HP. Gain 16 Block.
2E
Common

True Grit+
Gain 7 Block. Exhaust 1 card at random.
1E
Common

Shrug It Off
Gain 8 Block. Draw 1 card.
1E
Common

Dominate
Apply 1 Vulnerable. Gain 1 Strength for each Vulnerable on the enemy.
1E
Uncommon

Burning Pact
Exhaust 1 card. Draw 2 cards.
1E
Uncommon

Colossus
Gain 5 Block. You receive 50% less damage from Vulnerable enemies this turn.
1E
Uncommon

Battle Trance
Draw 3 cards. You cannot draw additional cards this turn.
0E
Uncommon

Stoke
Exhaust your Hand. Add 1 random card into your Hand for each card Exhausted.
1E
Rare

Offering
Lose 6 HP. Gain 2. Draw 3 cards.
0E
Rare

Impervious
Gain 30 Block.
2E
Rare

Primal Force
Transform all Attacks in your Hand into Giant Rock.
0E
Rare

Inferno
At the start of your turn, lose 1 HP. Whenever you lose HP on your turn, deal 6 damage to ALL enemies.
1E
Uncommon

Stone Armor+
Gain 4 Plating.
1E
Uncommon

Crimson Mantle
At the start of your turn, lose 1 HP and gain 8 Block.
1E
Rare

Unmovable
The first time you gain Block from a card each turn, double the amount gained.
2E
Rare
Cost Curve
Assessment
Strengths
- Strong Self-Damage synergy (6 cards)
- Strong Card Draw synergy (6 cards)
- Strong Exhaust synergy (3 cards)
- Good card draw
- Solid defensive options
Weaknesses
- Dexterity payoffs (6) but no enabler — add a card that produces Dexterity
- Block Build enablers (4) but no payoff card — add a card that benefits from Block Build
- No scaling damage — relies on base card values
- No AoE — may struggle against multiple enemies
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