STS2 Companion
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STS2 Companion

An unofficial database and companion for Slay the Spire 2. Not affiliated with Mega Crit Games.

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Decks/S Tier

S Tier

by kobinks_Ironclad18 cardsAug 13, 2026
Exhaust Machine (40%)Avg 0.94E2 Attacks12 Skills4 Powers
Attacks(2)
Breakthrough

Breakthrough

Lose 1 HP. Deal 9 damage to ALL enemies.

1E

Common

Pommel Strike

Pommel Strike

Deal 9 damage. Draw 1 card.

1E

Common

Skills(12)
Bloodletting

Bloodletting

Lose 3 HP. Gain 2.

0E

Common

Blood Wall

Blood Wall

Lose 2 HP. Gain 16 Block.

2E

Common

True Grit

True Grit+

Gain 7 Block. Exhaust 1 card at random.

1E

Common

Shrug It Off

Shrug It Off

Gain 8 Block. Draw 1 card.

1E

Common

Dominate

Dominate

Apply 1 Vulnerable. Gain 1 Strength for each Vulnerable on the enemy.

1E

Uncommon

Burning Pact

Burning Pact

Exhaust 1 card. Draw 2 cards.

1E

Uncommon

Colossus

Colossus

Gain 5 Block. You receive 50% less damage from Vulnerable enemies this turn.

1E

Uncommon

Battle Trance

Battle Trance

Draw 3 cards. You cannot draw additional cards this turn.

0E

Uncommon

Stoke

Stoke

Exhaust your Hand. Add 1 random card into your Hand for each card Exhausted.

1E

Rare

Offering

Offering

Lose 6 HP. Gain 2. Draw 3 cards.

0E

Rare

Impervious

Impervious

Gain 30 Block.

2E

Rare

Primal Force

Primal Force

Transform all Attacks in your Hand into Giant Rock.

0E

Rare

Powers(4)
Inferno

Inferno

At the start of your turn, lose 1 HP. Whenever you lose HP on your turn, deal 6 damage to ALL enemies.

1E

Uncommon

Stone Armor

Stone Armor+

Gain 4 Plating.

1E

Uncommon

Crimson Mantle

Crimson Mantle

At the start of your turn, lose 1 HP and gain 8 Block.

1E

Rare

Unmovable

Unmovable

The first time you gain Block from a card each turn, double the amount gained.

2E

Rare

Cost Curve

4
0
11
1
3
2
3
4
5+

Assessment

Strengths

  • Strong Self-Damage synergy (6 cards)
  • Strong Card Draw synergy (6 cards)
  • Strong Exhaust synergy (3 cards)
  • Good card draw
  • Solid defensive options

Weaknesses

  • Dexterity payoffs (6) but no enabler — add a card that produces Dexterity
  • Block Build enablers (4) but no payoff card — add a card that benefits from Block Build
  • No scaling damage — relies on base card values
  • No AoE — may struggle against multiple enemies

Synergy Tags

Self-Damage×6Dexterity×6Card Draw×6Block Build×4Exhaust×3Vulnerable×1

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