Versatile — Regent

Astral Pulse
Deal 14 damage to ALL enemies.
0E
Common

Comet
Deal 33 damage. Apply 3 Weak. Apply 3 Vulnerable.
0E
Rare

Dramatic Entrance
Deal 11 damage to ALL enemies.
0E
Uncommon

Falling Star
Deal 8 damage. Apply 1 Weak. Apply 1 Vulnerable.
0E
Basic

Flash of Steel
Deal 5 damage. Draw 1 card.
0E
Uncommon

Meteor Shower
Deal 14 damage to ALL enemies. Apply 2 Weak and Vulnerable to ALL enemies.
0E
Ancient

Make It So
Deal 6 damage. Every 3 Skills you play in a turn, put this into your Hand.
0E
Rare

Radiate
Deal 3 damage to ALL enemies for each 1 gained this turn.
0E
Uncommon

Stardust
Deal 5 damage to a random enemy X times.
0E
Uncommon

Crescent Spear
Deal 6 damage. Deals 2 additional damage for ALL your cards that have a 1 cost.
1E
Common

Dying Star
Deal 9 damage to ALL enemies. ALL enemies lose 9 Strength this turn.
1E
Rare

Devastate
Deal 30 damage.
1E
Uncommon

Guiding Star
Deal 12 damage. Draw 2 cards.
1E
Common

Solar Strike
Deal 9 damage. Gain 1.
1E
Common

Shining Strike
Deal 8 damage. Gain 2. Put this card on top of your Draw Pile.
1E
Uncommon

Seven Stars
Deal 7 damage to ALL enemies 7 times.
2E
Rare

Cloak of Stars
Gain 7 Block.
0E
Common

Big Bang
Draw 1 card. Gain 1. Gain 1. Forge 5.
0E
Rare

Alignment
Gain 2.
0E
Uncommon

Decisions, Decisions
Draw 3 cards. Choose a Skill in your Hand and play it 3 times.
0E
Rare

Monologue
Whenever you play a card this turn, gain 1 Strength this turn.
0E
Uncommon

Particle Wall
Gain 9 Block. Return this card to your Hand.
0E
Uncommon

Royal Gamble
Gain 9 1.
0E
Uncommon

Convergence
Next turn, gain 1 and 1. Retain your Hand this turn.
1E
Uncommon

Gather Light
Gain 8 Block. Gain 1.
1E
Common

Glow
Gain 1. Draw 1 card. Next turn, draw 1 card.
1E
Common

Hidden Cache
Gain 1. Next turn, gain 3.
1E
Common

Patter
Gain 9 Block. Gain 2 Vigor.
1E
Common

Reflect
Gain 17 Block. Blocked attack damage is reflected to your attacker this turn.
1E
Uncommon

Venerate
Gain 2.
1E
Basic

Bulwark
Gain 13 Block. Forge 10.
2E
Uncommon

Black Hole
Whenever you spend or gain 1, deal 3 damage to ALL enemies.
1E
Uncommon

Child of the Stars
Whenever you spend 1, gain 2 Block for each 1 spent.
1E
Uncommon

The Sealed Throne
Whenever you play a card, gain 1.
1E
Ancient

Genesis
At the start of your turn, gain 2.
2E
Rare

Void Form
End your turn. The first 2 cards you play each turn are free to play.
3E
Rare

Neutron Aegis
Gain 8 Plating.
1E
Rare
Cost Curve
Assessment
Strengths
- Strong Strength synergy (3 cards)
- Good card draw
- Solid defensive options
- Has Strength for damage scaling
- Has energy generation for bigger turns
Weaknesses
- Dexterity payoffs (7) but no enabler — add a card that produces Dexterity
- Card Draw enablers (5) but no payoff card — add a card that benefits from Card Draw
- Weak enablers (3) but no payoff card — add a card that benefits from Weak
- Block Build enablers (3) but no payoff card — add a card that benefits from Block Build
- Vulnerable enablers (2) but no payoff card — add a card that benefits from Vulnerable
- Energy payoffs (2) but no enabler — add a card that produces Energy
- Ethereal enablers (2) but no payoff card — add a card that benefits from Ethereal
- No AoE — may struggle against multiple enemies
Synergy Tags
Open in Draft Assistant
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