Doom Nuke
Apply Doom, Use Time's Up, Win

Unleash
Osty deals 6 damage. Deals additional damage equal to Osty's current HP.
1E
Basic

Drain Power
Deal 10 damage. Upgrade 2 random cards in your Discard Pile.
1E
Common

Defile
Deal 13 damage.
1E
Common

Sow
Deal 8 damage to ALL enemies.
1E
Common

Time's Up+
Deal damage equal to the enemy's Doom.
2E
Rare

High Five
Osty deals 11 damage and applies 2 Vulnerable to ALL enemies.
2E
Uncommon

Reave+
Deal 9 damage. Add a Soul into your Draw Pile.
1E
Common

Bodyguard
Summon 5.
1E
Basic

Negative Pulse
Gain 5 Block. Apply 7 Doom to ALL enemies.
1E
Common

Wisp
Gain 1.
0E
Common

Negative Pulse+
Gain 5 Block. Apply 7 Doom to ALL enemies.
1E
Common

End of Days+
Apply 29 Doom to ALL enemies. Kill enemies with at least as much Doom as HP.
3E
Rare

Putrefy
Apply 2 Weak. Apply 2 Vulnerable.
1E
Uncommon

Scourge
Apply 13 Doom. Draw 1 card.
1E
Common

Borrowed Time
Gain 4. Cards cost an additional 1 this turn.
1E
Uncommon

Deathbringer
Apply 21 Doom and 1 Weak to ALL enemies.
2E
Uncommon

Grave Warden+
Gain 8 Block. Add a Soul into your Draw Pile.
1E
Common

Grave Warden
Gain 8 Block. Add a Soul into your Draw Pile.
1E
Common

Death's Door
Gain 6 Block. If you applied Doom this turn, gain Block 2 additional times.
1E
Uncommon

Defy+
Gain 6 Block. Apply 1 Weak.
1E
Common

Oblivion
Whenever you play a card this turn, apply 3 Doom to the enemy.
0E
Rare

Apparition
Gain 1 Intangible.
1E
Ancient

Enfeebling Touch+
Enemy loses 8 Strength this turn.
1E
Uncommon

Invoke+
Next turn, Summon 2 and gain 2.
1E
Common

Invoke
Next turn, Summon 2 and gain 2.
1E
Common
Cost Curve
Assessment
Strengths
- Strong Summon synergy (5 cards)
- Strong Card Draw synergy (4 cards)
- Good card draw
- Solid defensive options
- Has Summon for damage scaling
- Has energy generation for bigger turns
Weaknesses
- Ethereal enablers (8) but no payoff card — add a card that benefits from Ethereal
- Dexterity payoffs (7) but no enabler — add a card that produces Dexterity
- Exhaust enablers (3) but no payoff card — add a card that benefits from Exhaust
- Energy payoffs (2) but no enabler — add a card that produces Energy
- Weak enablers (2) but no payoff card — add a card that benefits from Weak
- No AoE — may struggle against multiple enemies
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