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STS2 Companion

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Decks/Veng Engine — Ironclad

Veng Engine — Ironclad

by conyeeezyIronclad30 cardsOct 26, 2026

never got viscious

Strength Engine (42%)Avg 0.9E13 Attacks15 Skills2 Powers
Attacks(13)
Strike

Strike

Deal 6 damage.

1E

Basic

Strike

Strike

Deal 6 damage.

1E

Basic

Strike

Strike+

Deal 6 damage.

1E

Basic

Strike

Strike

Deal 6 damage.

1E

Basic

Whirlwind

Whirlwind+

Deal 5 damage to ALL enemies X times.

0E

Uncommon

Anger

Anger

Deal 6 damage. Add a copy of this card into your Discard Pile.

0E

Common

Pommel Strike

Pommel Strike+

Deal 9 damage. Draw 1 card.

1E

Common

Uppercut

Uppercut+

Deal 13 damage. Apply 1 Weak. Apply 1 Vulnerable.

2E

Uncommon

Molten Fist

Molten Fist

Deal 10 damage. Double the enemy's Vulnerable.

1E

Common

Break

Break+

Deal 20 damage. Apply 5 Vulnerable.

1E

Ancient

Ultimate Strike

Ultimate Strike

Deal 14 damage.

1E

Uncommon

Bully

Bully+

Deal 4 damage. Deals 2 additional damage for each Vulnerable on the enemy.

0E

Uncommon

Spite

Spite+

Deal 5 damage. If you lost HP this turn, hits 2 times.

0E

Uncommon

Skills(15)
Defend

Defend+

Gain 5 Block.

1E

Basic

Defend

Defend+

Gain 5 Block.

1E

Basic

Defend

Defend

Gain 5 Block.

1E

Basic

Tremble

Tremble+

Apply 3 Vulnerable.

1E

Common

Dominate

Dominate+

Apply 1 Vulnerable. Gain 1 Strength for each Vulnerable on the enemy.

1E

Uncommon

Defend

Defend

Gain 5 Block.

1E

Basic

Bloodletting

Bloodletting+

Lose 3 HP. Gain 2.

0E

Common

One-Two Punch

One-Two Punch+

This turn, your next Attack is played an extra time.

1E

Rare

Expect a Fight

Expect a Fight+

Gain 1 for each Attack in your Hand. You cannot gain additional 1 this turn.

2E

Uncommon

Rage

Rage+

Whenever you play an Attack this turn, gain 3 Block.

0E

Uncommon

Shrug It Off

Shrug It Off+

Gain 8 Block. Draw 1 card.

1E

Common

Offering

Offering+

Lose 6 HP. Gain 2. Draw 3 cards.

0E

Rare

Shrug It Off

Shrug It Off+

Gain 8 Block. Draw 1 card.

1E

Common

Flame Barrier

Flame Barrier+

Gain 12 Block. Whenever you are attacked this turn, deal 4 damage back.

2E

Uncommon

Tremble

Tremble+

Apply 3 Vulnerable.

1E

Common

Powers(2)
Aggression

Aggression+

At the start of your turn, put a random Attack from your Discard Pile into your Hand and Upgrade it.

1E

Rare

Dark Embrace

Dark Embrace+

Whenever a card is Exhausted, draw 1 card.

2E

Rare

Cost Curve

7
0
19
1
4
2
3
4
5+

Assessment

Strengths

  • Strong Vulnerable synergy (7 cards)
  • Strong Card Draw synergy (5 cards)
  • Strong Self-Damage synergy (3 cards)
  • Good card draw
  • Solid defensive options
  • Has Strength for damage scaling
  • Has energy generation for bigger turns

Weaknesses

  • Dexterity payoffs (8) but no enabler — add a card that produces Dexterity
  • Strength payoffs (2) but no enabler — add a card that produces Strength
  • No AoE — may struggle against multiple enemies

Synergy Tags

Dexterity×8Vulnerable×7Card Draw×5Self-Damage×3Strength×2Energy×1Weak×1Exhaust×1Block Build×1

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