
Shining Strike
Deal 8 damage. Gain 2. Put this card on top of your Draw Pile.
1E
Uncommon

Solar Strike
Deal 9 damage. Gain 1.
1E
Common

Gamma Blast
Deal 13 damage. Apply 2 Weak. Apply 2 Vulnerable.
0E
Uncommon

Radiate
Deal 3 damage to ALL enemies for each 1 gained this turn.
0E
Uncommon

Devastate
Deal 30 damage.
1E
Uncommon

Comet
Deal 33 damage. Apply 3 Weak. Apply 3 Vulnerable.
0E
Rare

Bombardment
Deal 18 damage. At the start of your turn, if this is in your Exhaust Pile, play it.
3E
Rare

Convergence
Next turn, gain 1 and 1. Retain your Hand this turn.
1E
Uncommon

Glow
Gain 1. Draw 1 card. Next turn, draw 1 card.
1E
Common

Hidden Cache
Gain 1. Next turn, gain 3.
1E
Common

Big Bang
Draw 1 card. Gain 1. Gain 1. Forge 5.
0E
Rare

Alignment
Gain 2.
0E
Uncommon

Royal Gamble
Gain 9 1.
0E
Uncommon

Gather Light
Gain 8 Block. Gain 1.
1E
Common

Reflect
Gain 15 Block. Blocked attack damage is reflected to your attacker this turn.
1E
Uncommon

Particle Wall
Gain 9 Block. Return this card to your Hand.
0E
Uncommon

Bulwark
Gain 12 Block. Forge 10.
2E
Uncommon

I Am Invincible
Gain 10 Block. At the end of your turn, if this is on top of your Draw Pile, play it.
1E
Rare

Foregone Conclusion
Next turn, put 2 cards from your Draw Pile into your Hand.
1E
Rare

Cosmic Indifference
Gain 6 Block. Put a card from your Discard Pile on top of your Draw Pile.
1E
Common

Glimmer
Draw 3 cards. Put 1 card from your Hand on top of your Draw Pile.
1E
Uncommon

CHARGE!!
Choose 2 cards in your Draw Pile to Transform into Minion Dive Bombs.
1E
Uncommon

GUARDS!!!
Transform any number of cards in your Hand into Minion Sacrifice.
2E
Rare

BEGONE!
Choose a card in your Hand to Transform into Minion Strike.
1E
Common
Strengths
Weaknesses
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