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STS2 Companion

An unofficial database and companion for Slay the Spire 2. Not affiliated with Mega Crit Games.

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Decks/Star — Regent

Star — Regent

by iForgorRegent28 cardsSep 13, 2026
Versatile Avg 1E7 Attacks17 Skills4 Powers
Attacks(7)
Shining Strike

Shining Strike

Deal 8 damage. Gain 2. Put this card on top of your Draw Pile.

1E

Uncommon

Solar Strike

Solar Strike

Deal 9 damage. Gain 1.

1E

Common

Gamma Blast

Gamma Blast

Deal 13 damage. Apply 2 Weak. Apply 2 Vulnerable.

0E

Uncommon

Radiate

Radiate

Deal 3 damage to ALL enemies for each 1 gained this turn.

0E

Uncommon

Devastate

Devastate

Deal 30 damage.

1E

Uncommon

Comet

Comet

Deal 33 damage. Apply 3 Weak. Apply 3 Vulnerable.

0E

Rare

Bombardment

Bombardment

Deal 18 damage. At the start of your turn, if this is in your Exhaust Pile, play it.

3E

Rare

Skills(17)
Convergence

Convergence

Next turn, gain 1 and 1. Retain your Hand this turn.

1E

Uncommon

Glow

Glow

Gain 1. Draw 1 card. Next turn, draw 1 card.

1E

Common

Hidden Cache

Hidden Cache

Gain 1. Next turn, gain 3.

1E

Common

Big Bang

Big Bang

Draw 1 card. Gain 1. Gain 1. Forge 5.

0E

Rare

Alignment

Alignment

Gain 2.

0E

Uncommon

Royal Gamble

Royal Gamble

Gain 9 1.

0E

Uncommon

Gather Light

Gather Light

Gain 8 Block. Gain 1.

1E

Common

Reflect

Reflect

Gain 15 Block. Blocked attack damage is reflected to your attacker this turn.

1E

Uncommon

Particle Wall

Particle Wall

Gain 9 Block. Return this card to your Hand.

0E

Uncommon

Bulwark

Bulwark

Gain 12 Block. Forge 10.

2E

Uncommon

I Am Invincible

I Am Invincible

Gain 10 Block. At the end of your turn, if this is on top of your Draw Pile, play it.

1E

Rare

Foregone Conclusion

Foregone Conclusion

Next turn, put 2 cards from your Draw Pile into your Hand.

1E

Rare

Cosmic Indifference

Cosmic Indifference

Gain 6 Block. Put a card from your Discard Pile on top of your Draw Pile.

1E

Common

Glimmer

Glimmer

Draw 3 cards. Put 1 card from your Hand on top of your Draw Pile.

1E

Uncommon

CHARGE!!

CHARGE!!

Choose 2 cards in your Draw Pile to Transform into Minion Dive Bombs.

1E

Uncommon

GUARDS!!!

GUARDS!!!

Transform any number of cards in your Hand into Minion Sacrifice.

2E

Rare

BEGONE!

BEGONE!

Choose a card in your Hand to Transform into Minion Strike.

1E

Common

Powers(4)
Void Form

Void Form

End your turn. The first 2 cards you play each turn are free to play.

3E

Rare

Child of the Stars

Child of the Stars

Whenever you spend 1, gain 2 Block for each 1 spent.

1E

Uncommon

Genesis

Genesis

At the start of your turn, gain 2.

2E

Rare

The Sealed Throne

The Sealed Throne

Whenever you play a card, gain 1.

1E

Ancient

Cost Curve

7
0
16
1
3
2
2
3
4
5+

Assessment

Strengths

  • Good card draw
  • Solid defensive options
  • Has Summon for damage scaling
  • Has energy generation for bigger turns

Weaknesses

  • Dexterity payoffs (7) but no enabler — add a card that produces Dexterity
  • Card Draw enablers (3) but no payoff card — add a card that benefits from Card Draw
  • Block Build enablers (3) but no payoff card — add a card that benefits from Block Build
  • Summon payoffs (3) but no enabler — add a card that produces Summon
  • Energy payoffs (2) but no enabler — add a card that produces Energy
  • Vulnerable enablers (2) but no payoff card — add a card that benefits from Vulnerable
  • Weak enablers (2) but no payoff card — add a card that benefits from Weak
  • No AoE — may struggle against multiple enemies

Synergy Tags

Dexterity×7Card Draw×3Block Build×3Summon×3Energy×2Vulnerable×2Weak×2Ethereal×1Retain×1Exhaust×1

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