current

Strike
Deal 6 damage.
1E
Basic

Strike
Deal 6 damage.
1E
Basic

Strike
Deal 6 damage.
1E
Basic

Dismantle
Deal 8 damage. If the enemy is Vulnerable, hits twice.
1E
Uncommon

Fight Me!
Deal 5 damage twice. Gain 3 Strength. The enemy gains 1 Strength.
2E
Uncommon

Headbutt
Deal 9 damage. Put a card from your Discard Pile on top of your Draw Pile.
1E
Common

Pommel Strike
Deal 9 damage. Draw 1 card.
1E
Common

Feed
Deal 10 damage. If Fatal, raise your Max HP by 3.
1E
Rare

Break
Deal 20 damage. Apply 5 Vulnerable.
1E
Ancient

Whirlwind
Deal 5 damage to ALL enemies X times.
0E
Uncommon

Conflagration
Deal 2 damage to ALL enemies 4 times.
1E
Rare

Uppercut
Deal 13 damage. Apply 1 Weak. Apply 1 Vulnerable.
2E
Uncommon

Hemokinesis
Lose 2 HP. Deal 15 damage.
1E
Uncommon

Body Slam
Deal damage equal to your Block.
1E
Common

Defend
Gain 5 Block.
1E
Basic

Defend
Gain 5 Block.
1E
Basic

Shrug It Off
Gain 8 Block. Draw 1 card.
1E
Common

Shrug It Off
Gain 8 Block. Draw 1 card.
1E
Common

Blood Wall
Lose 2 HP. Gain 16 Block.
2E
Common

Bloodletting
Lose 3 HP. Gain 2.
0E
Common

Impervious
Gain 30 Block.
2E
Rare

Ultimate Defend
Gain 11 Block.
1E
Uncommon

Bloodletting
Lose 3 HP. Gain 2.
0E
Common

Colossus
Gain 5 Block. You receive 50% less damage from Vulnerable enemies this turn.
1E
Uncommon
Cost Curve
Assessment
Strengths
- Strong Self-Damage synergy (5 cards)
- Strong Strength synergy (4 cards)
- Strong Block Build synergy (4 cards)
- Strong Vulnerable synergy (3 cards)
- Good card draw
- Solid defensive options
- Has Strength for damage scaling
- Has energy generation for bigger turns
Weaknesses
- Dexterity payoffs (8) but no enabler — add a card that produces Dexterity
- Card Draw enablers (3) but no payoff card — add a card that benefits from Card Draw
- No AoE — may struggle against multiple enemies
Synergy Tags
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