STS2 Companion
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STS2 Companion

An unofficial database and companion for Slay the Spire 2. Not affiliated with Mega Crit Games.

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Decks/current

current

by _vetrasIronclad27 cardsJul 27, 2026
Strength Engine (54%)Avg 1.11E14 Attacks10 Skills3 Powers
Attacks(14)
Strike

Strike

Deal 6 damage.

1E

Basic

Strike

Strike

Deal 6 damage.

1E

Basic

Strike

Strike

Deal 6 damage.

1E

Basic

Dismantle

Dismantle

Deal 8 damage. If the enemy is Vulnerable, hits twice.

1E

Uncommon

Fight Me!

Fight Me!

Deal 5 damage twice. Gain 3 Strength. The enemy gains 1 Strength.

2E

Uncommon

Headbutt

Headbutt

Deal 9 damage. Put a card from your Discard Pile on top of your Draw Pile.

1E

Common

Pommel Strike

Pommel Strike

Deal 9 damage. Draw 1 card.

1E

Common

Feed

Feed

Deal 10 damage. If Fatal, raise your Max HP by 3.

1E

Rare

Break

Break

Deal 20 damage. Apply 5 Vulnerable.

1E

Ancient

Whirlwind

Whirlwind

Deal 5 damage to ALL enemies X times.

0E

Uncommon

Conflagration

Conflagration

Deal 2 damage to ALL enemies 4 times.

1E

Rare

Uppercut

Uppercut

Deal 13 damage. Apply 1 Weak. Apply 1 Vulnerable.

2E

Uncommon

Hemokinesis

Hemokinesis

Lose 2 HP. Deal 15 damage.

1E

Uncommon

Body Slam

Body Slam

Deal damage equal to your Block.

1E

Common

Skills(10)
Defend

Defend

Gain 5 Block.

1E

Basic

Defend

Defend

Gain 5 Block.

1E

Basic

Shrug It Off

Shrug It Off

Gain 8 Block. Draw 1 card.

1E

Common

Shrug It Off

Shrug It Off

Gain 8 Block. Draw 1 card.

1E

Common

Blood Wall

Blood Wall

Lose 2 HP. Gain 16 Block.

2E

Common

Bloodletting

Bloodletting

Lose 3 HP. Gain 2.

0E

Common

Impervious

Impervious

Gain 30 Block.

2E

Rare

Ultimate Defend

Ultimate Defend

Gain 11 Block.

1E

Uncommon

Bloodletting

Bloodletting

Lose 3 HP. Gain 2.

0E

Common

Colossus

Colossus

Gain 5 Block. You receive 50% less damage from Vulnerable enemies this turn.

1E

Uncommon

Powers(3)
Unmovable

Unmovable

The first time you gain Block from a card each turn, double the amount gained.

2E

Rare

Rupture

Rupture

Whenever you lose HP on your turn, gain 1 Strength.

1E

Uncommon

Pyre

Pyre

Gain 1 at the start of each turn.

2E

Rare

Cost Curve

3
0
18
1
6
2
3
4
5+

Assessment

Strengths

  • Strong Self-Damage synergy (5 cards)
  • Strong Strength synergy (4 cards)
  • Strong Block Build synergy (4 cards)
  • Strong Vulnerable synergy (3 cards)
  • Good card draw
  • Solid defensive options
  • Has Strength for damage scaling
  • Has energy generation for bigger turns

Weaknesses

  • Dexterity payoffs (8) but no enabler — add a card that produces Dexterity
  • Card Draw enablers (3) but no payoff card — add a card that benefits from Card Draw
  • No AoE — may struggle against multiple enemies

Synergy Tags

Dexterity×8Self-Damage×5Strength×4Block Build×4Card Draw×3Vulnerable×3Summon×1Energy×1Weak×1

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