STS2 Companion
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STS2 Companion

An unofficial database and companion for Slay the Spire 2. Not affiliated with Mega Crit Games.

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Decks/Self damage

Self damage

by an.th_Ironclad30 cardsApr 27, 2026
Strength Engine (33%)Avg 1.03E13 Attacks14 Skills3 Powers
Attacks(13)
Mangle

Mangle+

Deal 15 damage. Enemy loses 10 Strength this turn.

3E

Rare

Anger

Anger

Deal 6 damage. Add a copy of this card into your Discard Pile.

0E

Common

Stomp

Stomp

Deal 12 damage to ALL enemies. Costs 1 less 1 for each Attack played this turn.

3E

Uncommon

Pillage

Pillage

Deal 6 damage. Draw cards until you draw a non-Attack card.

1E

Uncommon

Tear Asunder

Tear Asunder+

Deal 5 damage. Hits an additional time for each time you lost HP this combat.

2E

Rare

Breakthrough

Breakthrough

Lose 1 HP. Deal 9 damage to ALL enemies.

1E

Common

Bash

Bash

Deal 8 damage. Apply 2 Vulnerable.

2E

Basic

Strike

Strike

Deal 6 damage.

1E

Basic

Strike

Strike

Deal 6 damage.

1E

Basic

Strike

Strike+

Deal 6 damage.

1E

Basic

Strike

Strike+

Deal 6 damage.

1E

Basic

Strike

Strike

Deal 6 damage.

1E

Basic

Pact's End

Pact's End

Can only be played if you have 3 or more cards in your Exhaust Pile. Deal 17 damage to ALL enemies.

0E

Rare

Skills(14)
Armaments

Armaments+

Gain 5 Block. Upgrade a card in your Hand.

1E

Common

Infernal Blade

Infernal Blade

Add a random Attack into your Hand. It's free to play this turn.

1E

Uncommon

Bloodletting

Bloodletting

Lose 3 HP. Gain 2.

0E

Common

Not Yet

Not Yet

Heal 10 HP.

2E

Rare

Colossus

Colossus

Gain 5 Block. You receive 50% less damage from Vulnerable enemies this turn.

1E

Uncommon

Battle Trance

Battle Trance

Draw 3 cards. You cannot draw additional cards this turn.

0E

Uncommon

Offering

Offering

Lose 6 HP. Gain 2. Draw 3 cards.

0E

Rare

Shrug It Off

Shrug It Off

Gain 8 Block. Draw 1 card.

1E

Common

Defend

Defend+

Gain 5 Block.

1E

Basic

Defend

Defend

Gain 5 Block.

1E

Basic

Defend

Defend

Gain 5 Block.

1E

Basic

Defend

Defend

Gain 5 Block.

1E

Basic

Bloodletting

Bloodletting

Lose 3 HP. Gain 2.

0E

Common

Anointed

Anointed

Put every Rare card from your Draw Pile into your Hand.

1E

Rare

Powers(3)
Inferno

Inferno+

At the start of your turn, lose 1 HP. Whenever you lose HP on your turn, deal 6 damage to ALL enemies.

1E

Uncommon

Crimson Mantle

Crimson Mantle

At the start of your turn, lose 1 HP and gain 8 Block.

1E

Rare

Stone Armor

Stone Armor+

Gain 4 Plating.

1E

Uncommon

Cost Curve

6
0
19
1
3
2
2
3
4
5+

Assessment

Strengths

  • Strong Self-Damage synergy (8 cards)
  • Good card draw
  • Solid defensive options
  • Has Strength for damage scaling
  • Has energy generation for bigger turns

Weaknesses

  • Dexterity payoffs (8) but no enabler — add a card that produces Dexterity
  • Card Draw enablers (3) but no payoff card — add a card that benefits from Card Draw
  • Block Build enablers (2) but no payoff card — add a card that benefits from Block Build
  • No AoE — may struggle against multiple enemies

Synergy Tags

Dexterity×8Self-Damage×8Card Draw×3Block Build×2Energy×1Strength×1Vulnerable×1Exhaust×1

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