
Mangle+
Deal 15 damage. Enemy loses 10 Strength this turn.
3E
Rare

Anger
Deal 6 damage. Add a copy of this card into your Discard Pile.
0E
Common

Stomp
Deal 12 damage to ALL enemies. Costs 1 less 1 for each Attack played this turn.
3E
Uncommon

Pillage
Deal 6 damage. Draw cards until you draw a non-Attack card.
1E
Uncommon

Tear Asunder+
Deal 5 damage. Hits an additional time for each time you lost HP this combat.
2E
Rare

Breakthrough
Lose 1 HP. Deal 9 damage to ALL enemies.
1E
Common

Bash
Deal 8 damage. Apply 2 Vulnerable.
2E
Basic

Strike
Deal 6 damage.
1E
Basic

Strike
Deal 6 damage.
1E
Basic

Strike+
Deal 6 damage.
1E
Basic

Strike+
Deal 6 damage.
1E
Basic

Strike
Deal 6 damage.
1E
Basic

Pact's End
Can only be played if you have 3 or more cards in your Exhaust Pile. Deal 17 damage to ALL enemies.
0E
Rare

Armaments+
Gain 5 Block. Upgrade a card in your Hand.
1E
Common

Infernal Blade
Add a random Attack into your Hand. It's free to play this turn.
1E
Uncommon

Bloodletting
Lose 3 HP. Gain 2.
0E
Common

Not Yet
Heal 10 HP.
2E
Rare

Colossus
Gain 5 Block. You receive 50% less damage from Vulnerable enemies this turn.
1E
Uncommon

Battle Trance
Draw 3 cards. You cannot draw additional cards this turn.
0E
Uncommon

Offering
Lose 6 HP. Gain 2. Draw 3 cards.
0E
Rare

Shrug It Off
Gain 8 Block. Draw 1 card.
1E
Common

Defend+
Gain 5 Block.
1E
Basic

Defend
Gain 5 Block.
1E
Basic

Defend
Gain 5 Block.
1E
Basic

Defend
Gain 5 Block.
1E
Basic

Bloodletting
Lose 3 HP. Gain 2.
0E
Common

Anointed
Put every Rare card from your Draw Pile into your Hand.
1E
Rare
Strengths
Weaknesses
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