Versatile — Ironclad
6/6 11pm

Strike
Deal 6 damage.
1E
Basic

Cinder+
Deal 18 damage. Exhaust 1 card at random.
2E
Common

Ashen Strike+
Deal 6 damage. Deals 3 additional damage for each card in your Exhaust Pile.
1E
Uncommon

Strike
Deal 6 damage.
1E
Basic

Strike
Deal 6 damage.
1E
Basic

Strike
Deal 6 damage.
1E
Basic

Strike
Deal 6 damage.
1E
Basic

Strike
Deal 6 damage.
1E
Basic

Bash+
Deal 8 damage. Apply 2 Vulnerable.
2E
Basic

Fiend Fire
Exhaust your Hand. Deal 7 damage for each card Exhausted.
2E
Rare

Blood Wall
Lose 2 HP. Gain 16 Block.
2E
Common

Armaments+
Gain 5 Block. Upgrade a card in your Hand.
1E
Common

Offering
Lose 6 HP. Gain 2. Draw 3 cards.
0E
Rare

Burning Pact
Exhaust 1 card. Draw 2 cards.
1E
Uncommon

Bloodletting
Lose 3 HP. Gain 2.
0E
Common

Defend
Gain 5 Block.
1E
Basic

Defend
Gain 5 Block.
1E
Basic

Defend
Gain 5 Block.
1E
Basic

Defend
Gain 5 Block.
1E
Basic

Crimson Mantle
At the start of your turn, lose 1 HP and gain 8 Block.
1E
Rare

Feel No Pain+
Whenever a card is Exhausted, gain 3 Block.
1E
Uncommon

Inferno
At the start of your turn, lose 1 HP. Whenever you lose HP on your turn, deal 6 damage to ALL enemies.
1E
Uncommon

Rupture+
Whenever you lose HP on your turn, gain 1 Strength.
1E
Uncommon
Cost Curve
Assessment
Strengths
- Strong Self-Damage synergy (6 cards)
- Strong Exhaust synergy (5 cards)
- Strong Card Draw synergy (3 cards)
- Good card draw
- Solid defensive options
- Has Strength for damage scaling
Weaknesses
- Dexterity payoffs (8) but no enabler — add a card that produces Dexterity
- Block Build enablers (2) but no payoff card — add a card that benefits from Block Build
- No AoE — may struggle against multiple enemies
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