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Decks/Versatile — Ironclad

Versatile — Ironclad

by brotherdanielthefirstIronclad23 cardsJun 7, 2026

6/6 11pm

Versatile Avg 1.09E10 Attacks9 Skills4 Powers
Attacks(10)
Strike

Strike

Deal 6 damage.

1E

Basic

Cinder

Cinder+

Deal 18 damage. Exhaust 1 card at random.

2E

Common

Ashen Strike

Ashen Strike+

Deal 6 damage. Deals 3 additional damage for each card in your Exhaust Pile.

1E

Uncommon

Strike

Strike

Deal 6 damage.

1E

Basic

Strike

Strike

Deal 6 damage.

1E

Basic

Strike

Strike

Deal 6 damage.

1E

Basic

Strike

Strike

Deal 6 damage.

1E

Basic

Strike

Strike

Deal 6 damage.

1E

Basic

Bash

Bash+

Deal 8 damage. Apply 2 Vulnerable.

2E

Basic

Fiend Fire

Fiend Fire

Exhaust your Hand. Deal 7 damage for each card Exhausted.

2E

Rare

Skills(9)
Blood Wall

Blood Wall

Lose 2 HP. Gain 16 Block.

2E

Common

Armaments

Armaments+

Gain 5 Block. Upgrade a card in your Hand.

1E

Common

Offering

Offering

Lose 6 HP. Gain 2. Draw 3 cards.

0E

Rare

Burning Pact

Burning Pact

Exhaust 1 card. Draw 2 cards.

1E

Uncommon

Bloodletting

Bloodletting

Lose 3 HP. Gain 2.

0E

Common

Defend

Defend

Gain 5 Block.

1E

Basic

Defend

Defend

Gain 5 Block.

1E

Basic

Defend

Defend

Gain 5 Block.

1E

Basic

Defend

Defend

Gain 5 Block.

1E

Basic

Powers(4)
Crimson Mantle

Crimson Mantle

At the start of your turn, lose 1 HP and gain 8 Block.

1E

Rare

Feel No Pain

Feel No Pain+

Whenever a card is Exhausted, gain 3 Block.

1E

Uncommon

Inferno

Inferno

At the start of your turn, lose 1 HP. Whenever you lose HP on your turn, deal 6 damage to ALL enemies.

1E

Uncommon

Rupture

Rupture+

Whenever you lose HP on your turn, gain 1 Strength.

1E

Uncommon

Cost Curve

2
0
17
1
4
2
3
4
5+

Assessment

Strengths

  • Strong Self-Damage synergy (6 cards)
  • Strong Exhaust synergy (5 cards)
  • Strong Card Draw synergy (3 cards)
  • Good card draw
  • Solid defensive options
  • Has Strength for damage scaling

Weaknesses

  • Dexterity payoffs (8) but no enabler — add a card that produces Dexterity
  • Block Build enablers (2) but no payoff card — add a card that benefits from Block Build
  • No AoE — may struggle against multiple enemies

Synergy Tags

Dexterity×8Self-Damage×6Exhaust×5Card Draw×3Block Build×2Vulnerable×1Strength×1

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