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Decks/Strength Engine — Ironclad

Strength Engine — Ironclad

by superglouIronclad39 cardsApr 14, 2026
Strength Engine (35%)Avg 1.15E18 Attacks13 Skills8 Powers
Attacks(18)
Strike

Strike

Deal 6 damage.

1E

Basic

Strike

Strike

Deal 6 damage.

1E

Basic

Strike

Strike

Deal 6 damage.

1E

Basic

Strike

Strike

Deal 6 damage.

1E

Basic

Strike

Strike

Deal 6 damage.

1E

Basic

Bash

Bash

Deal 8 damage. Apply 2 Vulnerable.

2E

Basic

Molten Fist

Molten Fist

Deal 10 damage. Double the enemy's Vulnerable.

1E

Common

Rampage

Rampage

Deal 9 damage. Increase this card's damage by 5 this combat.

1E

Uncommon

Rampage

Rampage

Deal 9 damage. Increase this card's damage by 5 this combat.

1E

Uncommon

Rampage

Rampage

Deal 9 damage. Increase this card's damage by 5 this combat.

1E

Uncommon

Dismantle

Dismantle

Deal 8 damage. If the enemy is Vulnerable, hits twice.

1E

Uncommon

Whirlwind

Whirlwind

Deal 5 damage to ALL enemies X times.

0E

Uncommon

Howl from Beyond

Howl from Beyond

Deal 16 damage to ALL enemies. At the end of your turn, if this is in your Exhaust Pile, play it.

3E

Uncommon

Breakthrough

Breakthrough

Lose 1 HP. Deal 9 damage to ALL enemies.

1E

Common

Thunderclap

Thunderclap

Deal 4 damage and apply 1 Vulnerable to ALL enemies.

1E

Common

Spite

Spite

Deal 5 damage. If you lost HP this turn, hits 2 times.

0E

Uncommon

Perfected Strike

Perfected Strike

Deal 6 damage. Deals 2 additional damage for ALL your cards containing “Strike”.

2E

Common

Hemokinesis

Hemokinesis

Lose 2 HP. Deal 15 damage.

1E

Uncommon

Skills(13)
Defend

Defend

Gain 5 Block.

1E

Basic

Defend

Defend

Gain 5 Block.

1E

Basic

Defend

Defend

Gain 5 Block.

1E

Basic

Defend

Defend

Gain 5 Block.

1E

Basic

Taunt

Taunt

Gain 7 Block. Apply 1 Vulnerable.

1E

Uncommon

Flame Barrier

Flame Barrier

Gain 12 Block. Whenever you are attacked this turn, deal 4 damage back.

2E

Uncommon

Battle Trance

Battle Trance

Draw 3 cards. You cannot draw additional cards this turn.

0E

Uncommon

Infernal Blade

Infernal Blade

Add a random Attack into your Hand. It's free to play this turn.

1E

Uncommon

Shrug It Off

Shrug It Off

Gain 8 Block. Draw 1 card.

1E

Common

Armaments

Armaments

Gain 5 Block. Upgrade a card in your Hand.

1E

Common

Havoc

Havoc

Play the top card of your Draw Pile and Exhaust it.

1E

Common

Tremble

Tremble

Apply 3 Vulnerable.

1E

Common

Havoc

Havoc

Play the top card of your Draw Pile and Exhaust it.

1E

Common

Powers(8)
Barricade

Barricade

Block is not removed at the start of your turn.

3E

Rare

Stampede

Stampede

At the end of your turn, 1 random Attack in your Hand is played against a random enemy.

2E

Uncommon

Crimson Mantle

Crimson Mantle

At the start of your turn, lose 1 HP and gain 8 Block.

1E

Rare

Juggernaut

Juggernaut

Whenever you gain Block, deal 6 damage to a random enemy.

2E

Rare

Stone Armor

Stone Armor

Gain 4 Plating.

1E

Uncommon

Rupture

Rupture

Whenever you lose HP on your turn, gain 1 Strength.

1E

Uncommon

Rupture

Rupture

Whenever you lose HP on your turn, gain 1 Strength.

1E

Uncommon

Cruelty

Cruelty

Vulnerable enemies take an additional 25% damage.

1E

Rare

Cost Curve

3
0
29
1
5
2
2
3
4
5+

Assessment

Strengths

  • Strong Vulnerable synergy (6 cards)
  • Strong Self-Damage synergy (6 cards)
  • Strong Strength synergy (4 cards)
  • Strong Exhaust synergy (3 cards)
  • Good card draw
  • Solid defensive options
  • Has Strength for damage scaling
  • Has energy generation for bigger turns

Weaknesses

  • Dexterity payoffs (9) but no enabler — add a card that produces Dexterity
  • Block Build enablers (4) but no payoff card — add a card that benefits from Block Build
  • Energy payoffs (3) but no enabler — add a card that produces Energy
  • Card Draw enablers (2) but no payoff card — add a card that benefits from Card Draw
  • No AoE — may struggle against multiple enemies

Synergy Tags

Dexterity×9Vulnerable×6Self-Damage×6Block Build×4Strength×4Energy×3Exhaust×3Card Draw×2

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