Strength Engine — Ironclad

Strike
Deal 6 damage.
1E
Basic

Strike
Deal 6 damage.
1E
Basic

Strike
Deal 6 damage.
1E
Basic

Strike
Deal 6 damage.
1E
Basic

Strike
Deal 6 damage.
1E
Basic

Bash
Deal 8 damage. Apply 2 Vulnerable.
2E
Basic

Molten Fist
Deal 10 damage. Double the enemy's Vulnerable.
1E
Common

Rampage
Deal 9 damage. Increase this card's damage by 5 this combat.
1E
Uncommon

Rampage
Deal 9 damage. Increase this card's damage by 5 this combat.
1E
Uncommon

Rampage
Deal 9 damage. Increase this card's damage by 5 this combat.
1E
Uncommon

Dismantle
Deal 8 damage. If the enemy is Vulnerable, hits twice.
1E
Uncommon

Whirlwind
Deal 5 damage to ALL enemies X times.
0E
Uncommon

Howl from Beyond
Deal 16 damage to ALL enemies. At the start of your turn, if this is in your Exhaust Pile, play it.
3E
Uncommon

Breakthrough
Lose 1 HP. Deal 9 damage to ALL enemies.
1E
Common

Thunderclap
Deal 4 damage and apply 1 Vulnerable to ALL enemies.
1E
Common

Spite
Deal 5 damage. If you lost HP this turn, hits 2 times.
0E
Uncommon

Perfected Strike
Deal 6 damage. Deals 2 additional damage for ALL your cards containing “Strike”.
2E
Common

Hemokinesis
Lose 2 HP. Deal 15 damage.
1E
Uncommon

Defend
Gain 5 Block.
1E
Basic

Defend
Gain 5 Block.
1E
Basic

Defend
Gain 5 Block.
1E
Basic

Defend
Gain 5 Block.
1E
Basic

Taunt
Gain 7 Block. Apply 1 Vulnerable.
1E
Uncommon

Flame Barrier
Gain 12 Block. Whenever you are attacked this turn, deal 4 damage back.
2E
Uncommon

Battle Trance
Draw 3 cards. You cannot draw additional cards this turn.
0E
Uncommon

Infernal Blade
Add a random Attack into your Hand. It's free to play this turn.
1E
Uncommon

Shrug It Off
Gain 8 Block. Draw 1 card.
1E
Common

Armaments
Gain 5 Block. Upgrade a card in your Hand.
1E
Common

Havoc
Play the top card of your Draw Pile and Exhaust it.
1E
Common

Tremble
Apply 3 Vulnerable.
1E
Common

Havoc
Play the top card of your Draw Pile and Exhaust it.
1E
Common

Barricade
Block is not removed at the start of your turn.
3E
Rare

Stampede
At the end of your turn, 1 random Attack in your Hand is played against a random enemy.
2E
Uncommon

Crimson Mantle
At the start of your turn, lose 1 HP and gain 8 Block.
1E
Rare

Juggernaut
Whenever you gain Block, deal 5 damage to a random enemy.
2E
Rare

Stone Armor
Gain 4 Plating.
1E
Uncommon

Rupture
Whenever you lose HP on your turn, gain 1 Strength.
1E
Uncommon

Rupture
Whenever you lose HP on your turn, gain 1 Strength.
1E
Uncommon

Cruelty
Vulnerable enemies take an additional 25% damage.
1E
Rare
Cost Curve
Assessment
Strengths
- Strong Vulnerable synergy (6 cards)
- Strong Self-Damage synergy (6 cards)
- Strong Strength synergy (4 cards)
- Strong Exhaust synergy (3 cards)
- Good card draw
- Solid defensive options
- Has Strength for damage scaling
- Has energy generation for bigger turns
Weaknesses
- Dexterity payoffs (9) but no enabler — add a card that produces Dexterity
- Block Build enablers (4) but no payoff card — add a card that benefits from Block Build
- Energy payoffs (3) but no enabler — add a card that produces Energy
- Card Draw enablers (2) but no payoff card — add a card that benefits from Card Draw
- No AoE — may struggle against multiple enemies
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