
Stomp
Deal 12 damage to ALL enemies. Costs 1 less 1 for each Attack played this turn.
3E
Uncommon

Bludgeon
Deal 32 damage.
3E
Uncommon

Uppercut
Deal 13 damage. Apply 1 Weak. Apply 1 Vulnerable.
2E
Uncommon

Unrelenting
Deal 14 damage. The next Attack you play costs 0 1.
2E
Uncommon

Tear Asunder
Deal 5 damage. Hits an additional time for each time you lost HP this combat.
2E
Rare

Perfected Strike
Deal 6 damage. Deals 2 additional damage for ALL your cards containing “Strike”.
2E
Common

Fight Me!
Deal 5 damage twice. Gain 3 Strength. The enemy gains 1 Strength.
2E
Uncommon

Cinder
Deal 18 damage. Exhaust 1 card at random.
2E
Common

Bash
Deal 8 damage. Apply 2 Vulnerable.
2E
Basic

Thunderclap
Deal 4 damage and apply 1 Vulnerable to ALL enemies.
1E
Common

Strike
Deal 6 damage.
1E
Basic

Molten Fist
Deal 10 damage. Double the enemy's Vulnerable.
1E
Common

Pillage
Deal 6 damage. Draw cards until you draw a non-Attack card.
1E
Uncommon

Hemokinesis
Lose 2 HP. Deal 15 damage.
1E
Uncommon

Dismantle
Deal 8 damage. If the enemy is Vulnerable, hits twice.
1E
Uncommon

Body Slam
Deal damage equal to your Block.
1E
Common

Ashen Strike
Deal 6 damage. Deals 3 additional damage for each card in your Exhaust Pile.
1E
Uncommon

Break
Deal 20 damage. Apply 5 Vulnerable.
1E
Ancient

Breakthrough
Lose 1 HP. Deal 9 damage to ALL enemies.
1E
Common

Conflagration
Deal 2 damage to ALL enemies 4 times.
1E
Rare

Whirlwind
Deal 5 damage to ALL enemies X times.
0E
Uncommon

Mangle
Deal 15 damage. Enemy loses 10 Strength this turn.
3E
Rare

Impervious
Gain 30 Block.
2E
Rare

Flame Barrier
Gain 12 Block. Whenever you are attacked this turn, deal 4 damage back.
2E
Uncommon

Expect a Fight
Gain 1 for each Attack in your Hand. You cannot gain additional 1 this turn.
2E
Uncommon

Blood Wall
Lose 2 HP. Gain 16 Block.
2E
Common

Tremble
Apply 3 Vulnerable.
1E
Common

Shrug It Off
Gain 8 Block. Draw 1 card.
1E
Common

One-Two Punch
This turn, your next Attack is played an extra time.
1E
Rare

Dominate
Apply 1 Vulnerable. Gain 1 Strength for each Vulnerable on the enemy.
1E
Uncommon

Burning Pact
Exhaust 1 card. Draw 2 cards.
1E
Uncommon

Bloodletting
Lose 3 HP. Gain 2.
0E
Common

Demon Form
At the start of your turn, gain 2 Strength.
3E
Rare

Corruption
Skills cost 0 1. Whenever you play a Skill, Exhaust it.
3E
Ancient

Pyre
Gain 1 at the start of each turn.
2E
Rare

Juggernaut
Whenever you gain Block, deal 6 damage to a random enemy.
2E
Rare

Hellraiser
Whenever you draw a card containing “Strike”, it is played against a random enemy.
2E
Rare

Inferno
At the start of your turn, lose 1 HP. Whenever you lose HP on your turn, deal 6 damage to ALL enemies.
1E
Uncommon

Inflame
Gain 2 Strength.
1E
Uncommon

Crimson Mantle
At the start of your turn, lose 1 HP and gain 8 Block.
1E
Rare

Rolling Boulder
At the start of your turn, deal 5 damage to ALL enemies and increase this damage by 5.
3E
Rare
Strengths
Weaknesses
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