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Decks/Strength Engine — Ironclad

Strength Engine — Ironclad

by EaObRoIronclad41 cardsSep 21, 2026
Strength Engine (78%)Avg 1.59E22 Attacks10 Skills9 Powers
Attacks(22)
Stomp

Stomp

Deal 12 damage to ALL enemies. Costs 1 less 1 for each Attack played this turn.

3E

Uncommon

Bludgeon

Bludgeon

Deal 32 damage.

3E

Uncommon

Uppercut

Uppercut

Deal 13 damage. Apply 1 Weak. Apply 1 Vulnerable.

2E

Uncommon

Unrelenting

Unrelenting

Deal 14 damage. The next Attack you play costs 0 1.

2E

Uncommon

Tear Asunder

Tear Asunder

Deal 5 damage. Hits an additional time for each time you lost HP this combat.

2E

Rare

Perfected Strike

Perfected Strike

Deal 6 damage. Deals 2 additional damage for ALL your cards containing “Strike”.

2E

Common

Fight Me!

Fight Me!

Deal 5 damage twice. Gain 3 Strength. The enemy gains 1 Strength.

2E

Uncommon

Cinder

Cinder

Deal 18 damage. Exhaust 1 card at random.

2E

Common

Bash

Bash

Deal 8 damage. Apply 2 Vulnerable.

2E

Basic

Thunderclap

Thunderclap

Deal 4 damage and apply 1 Vulnerable to ALL enemies.

1E

Common

Strike

Strike

Deal 6 damage.

1E

Basic

Molten Fist

Molten Fist

Deal 10 damage. Double the enemy's Vulnerable.

1E

Common

Pillage

Pillage

Deal 6 damage. Draw cards until you draw a non-Attack card.

1E

Uncommon

Hemokinesis

Hemokinesis

Lose 2 HP. Deal 15 damage.

1E

Uncommon

Dismantle

Dismantle

Deal 8 damage. If the enemy is Vulnerable, hits twice.

1E

Uncommon

Body Slam

Body Slam

Deal damage equal to your Block.

1E

Common

Ashen Strike

Ashen Strike

Deal 6 damage. Deals 3 additional damage for each card in your Exhaust Pile.

1E

Uncommon

Break

Break

Deal 20 damage. Apply 5 Vulnerable.

1E

Ancient

Breakthrough

Breakthrough

Lose 1 HP. Deal 9 damage to ALL enemies.

1E

Common

Conflagration

Conflagration

Deal 2 damage to ALL enemies 4 times.

1E

Rare

Whirlwind

Whirlwind

Deal 5 damage to ALL enemies X times.

0E

Uncommon

Mangle

Mangle

Deal 15 damage. Enemy loses 10 Strength this turn.

3E

Rare

Skills(10)
Impervious

Impervious

Gain 30 Block.

2E

Rare

Flame Barrier

Flame Barrier

Gain 12 Block. Whenever you are attacked this turn, deal 4 damage back.

2E

Uncommon

Expect a Fight

Expect a Fight

Gain 1 for each Attack in your Hand. You cannot gain additional 1 this turn.

2E

Uncommon

Blood Wall

Blood Wall

Lose 2 HP. Gain 16 Block.

2E

Common

Tremble

Tremble

Apply 3 Vulnerable.

1E

Common

Shrug It Off

Shrug It Off

Gain 8 Block. Draw 1 card.

1E

Common

One-Two Punch

One-Two Punch

This turn, your next Attack is played an extra time.

1E

Rare

Dominate

Dominate

Apply 1 Vulnerable. Gain 1 Strength for each Vulnerable on the enemy.

1E

Uncommon

Burning Pact

Burning Pact

Exhaust 1 card. Draw 2 cards.

1E

Uncommon

Bloodletting

Bloodletting

Lose 3 HP. Gain 2.

0E

Common

Powers(9)
Demon Form

Demon Form

At the start of your turn, gain 2 Strength.

3E

Rare

Corruption

Corruption

Skills cost 0 1. Whenever you play a Skill, Exhaust it.

3E

Ancient

Pyre

Pyre

Gain 1 at the start of each turn.

2E

Rare

Juggernaut

Juggernaut

Whenever you gain Block, deal 6 damage to a random enemy.

2E

Rare

Hellraiser

Hellraiser

Whenever you draw a card containing “Strike”, it is played against a random enemy.

2E

Rare

Inferno

Inferno

At the start of your turn, lose 1 HP. Whenever you lose HP on your turn, deal 6 damage to ALL enemies.

1E

Uncommon

Inflame

Inflame

Gain 2 Strength.

1E

Uncommon

Crimson Mantle

Crimson Mantle

At the start of your turn, lose 1 HP and gain 8 Block.

1E

Rare

Rolling Boulder

Rolling Boulder

At the start of your turn, deal 5 damage to ALL enemies and increase this damage by 5.

3E

Rare

Cost Curve

2
0
19
1
14
2
6
3
4
5+

Assessment

Strengths

  • Strong Vulnerable synergy (8 cards)
  • Strong Self-Damage synergy (7 cards)
  • Strong Strength synergy (6 cards)
  • Strong Block Build synergy (5 cards)
  • Strong Exhaust synergy (4 cards)
  • Strong Card Draw synergy (3 cards)
  • Good card draw
  • Solid defensive options
  • Has Strength for damage scaling
  • Has energy generation for bigger turns

Weaknesses

  • Energy payoffs (6) but no enabler — add a card that produces Energy
  • Dexterity payoffs (5) but no enabler — add a card that produces Dexterity
  • No AoE — may struggle against multiple enemies

Synergy Tags

Vulnerable×8Self-Damage×7Strength×6Energy×6Dexterity×5Block Build×5Exhaust×4Card Draw×3Weak×1

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